This topic is for discussion of map #5340: Three to get ready
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5340)
Author: Lost in Nowhere
Size: 82x82
Desc:
You only have three minutes to build up your base--after that, you only get relays and nullifiers. Better get building!
This sounds cool map, kinda opposite in most ways to map
https://knucklecracker.com/forums/index.php?topic=26752.msg166368#msg166368
and harder too. :)
Ohhh-kay!
The idea is fine but the fact that I can't pause makes this map, at least for me, pretty hard. Three minutes sound like a lot of time and I wondered why these minutes passed away so fast so I took a stopwatch and these three minutes have passed away in 40.75 seconds... So: Too less lag on this map 8)
Greetings from The Shire!
Lag really shouldn't be affecting it (if anything, lag should make it last longer), since it just updates per-frame even when paused.
Having the map unpaused on 4x speed, however, does make it run out really fast and is my best guess as to what happened. I do not recommend doing that.
I've tripple checked - it displays 1x and it can't be slowed down
And now I've re-checked and the map finished after 38 seconds... On 4x the limit is reached after less than 14 seconds. Speedrunners GO! :)
Greetings from The Shire!
Edit:
I've attached a screenshot with fps indicated, maybe that's the problem...
As I found the solution with Karsten75s help on discord (come to the dark side, we've got cookies!) I just post the solution here in case anybody else has the same problem:
Normally CW3 is hardcoded to run with 30 fps - unity (the system cw3 is built with) is known for loosing this hardcoded fps after running for a long time. A simple restart of the game resets the framerate back to 30fps.
Greetings from The Shire!