Knuckle Cracker

Knuckle Cracker => Support => Topic started by: cpaca on January 19, 2018, 11:10:51 PM

Title: Bug: OperateWhilePaused isn't saved in Save/Load function
Post by: cpaca on January 19, 2018, 11:10:51 PM
As title says. 
 
Basically, have a map where save/load is a godsend but there's an OperatewhilePaused timer that won't work because of the bug. 
Fix: 1 Operatewhilepaused instead of once [1 operatewhilepaused] endonce 
 
[for those of you asking me what kind of timer I use that's irrelevant even if I didn't use a timer 1 OperateWhilePaused would still be a problem]
Title: Re: Bug: OperateWhilePaused isn't saved in Save/Load function
Post by: planetfall on January 20, 2018, 12:14:17 AM
This is known and more-or-less intended.

Use an :awake function to activate OperateWhilePaused when the core is created and the game is loaded.