As title says.
Basically, have a map where save/load is a godsend but there's an OperatewhilePaused timer that won't work because of the bug.
Fix: 1 Operatewhilepaused instead of once [1 operatewhilepaused] endonce
[for those of you asking me what kind of timer I use that's irrelevant even if I didn't use a timer 1 OperateWhilePaused would still be a problem]
This is known and more-or-less intended.
Use an :awake function to activate OperateWhilePaused when the core is created and the game is loaded.