Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 17, 2018, 12:31:23 PM

Title: Custom Map #5310: Bad evolution. By: builder17
Post by: AutoPost on January 17, 2018, 12:31:23 PM
This topic is for discussion of map #5310: Bad evolution
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5310)

Author: builder17
Size: 42x42

Desc:
If you want AC don't destroy digitalis at all. More information on forums. #Easy #CRPL
Title: Re: Custom Map #5310: Bad evolution. By: builder17
Post by: Builder17 on January 17, 2018, 12:40:05 PM
If you have anything to say about this map, please post reply here.

Info about script in map:
Spoiler
This map may seem impossible first but after all digitalis is blue/grown instead of white CRPL emitter will start making AC.
If you destroy any digitalis it will stop making AC until all digitalis has regrown.
[close]

Hints and tips:
Spoiler
After energy production is good enough, build mortar.
Keep increasing energy production and build few pulse cannons so that these don't have any digitalis in range.
After mortar is in range of emitter and most creeper is destroyed, move pulse cannons closer to emitter and build nullifier when you can.
If you want you can collect AC in ground with sprayers, but that's not good strategy here.
[close]
Title: Re: Custom Map #5310: Bad evolution. By: builder17
Post by: cornucanis on January 17, 2018, 02:44:01 PM
Thank you for another map, builder! I love how you always leave room for speed running in your maps too. Your maps are great for practicing small scale speed running on "special mechanics"!