Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 08, 2018, 03:20:12 PM

Title: Custom Map #5270: Pyramid of Woe. By: Tentalol
Post by: AutoPost on January 08, 2018, 03:20:12 PM
This topic is for discussion of map #5270: Pyramid of Woe
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5270)

Author: Tentalol
Size: 64x64

Desc:
Title: Re: Custom Map #5270: Pyramid of Woe. By: Tentalol
Post by: cornucanis on January 09, 2018, 03:11:30 AM
Fun speedrun map! The energy packs and the supertotems make it possible to get a very quick and solid foothold.
Title: Re: Custom Map #5270: Pyramid of Woe. By: Tentalol
Post by: D0m0nik on January 09, 2018, 06:40:06 AM
Agreed, excellant speed run, a really fine balance as that energy soon runs out! Also a difficult balance with the aether, energy, build speed, packet speed? Good map and nice little challenge.

Spoiler
After the first 4 nullifiers I used 2 shields and two nullifiers, had to upgrade energy to 80 to power them.
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What was your approach?
Title: Re: Custom Map #5270: Pyramid of Woe. By: Tentalol
Post by: cornucanis on January 09, 2018, 07:23:03 AM
Spoiler
Pretty much the same. After the first 4 nullifiers went off I repositioned all my blasters  on opposite sides, had a shield ready for each side, popped a few points in power and used the rest to upgrade weapons while I carefully managed packets to keep the nullifiers building quickly.

I should have done more build speed early on. That was probably the main difference that gave you that edge.
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Title: Re: Custom Map #5270: Pyramid of Woe. By: Tentalol
Post by: D0m0nik on January 09, 2018, 07:47:49 AM
Spoiler
I think so, I didn't put anything into weps upgrades. I forgot to mention though, I moved two mortors onto the two spare PZs which helped a lot!
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