Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 07, 2018, 05:02:35 PM

Title: Custom Map #5264: 10101001. By: BilboGCL
Post by: AutoPost on January 07, 2018, 05:02:35 PM
This topic is for discussion of map #5264: 10101001
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5264)

Author: BilboGCL
Size: 161x91

Desc:
Nasty #Digitalis, nasty #Runner, limited #tech, nasty #spores... have fun!
Title: Re: Custom Map #5264: 10101001. By: BilboGCL
Post by: D0m0nik on January 08, 2018, 10:57:11 AM
Really Epic map, I loved this and the high level of creeper did not seem excessive. Often 500 deep levels of creeper just feel like a slog but it was appropriate here to keep the management of the digitalis on a knife edge.

10/10  :D
Title: Re: Custom Map #5264: 10101001. By: BilboGCL
Post by: BilboGCL on January 08, 2018, 11:57:01 AM
Thanks a lot, glad you enjoyed it! And as so often, I have absolutely no idea how on earth you could achieve that time  8)

Funny side-note: This is the 5th or 6th iteration of the map, the precursors were... too hard ;)

Greetings from The Shire!
Title: Re: Custom Map #5264: 10101001. By: BilboGCL
Post by: Blackbird_71 on January 11, 2018, 10:56:16 AM
I was unwilling to continue past a few minuets. I just couldn't get into it. :(
Title: Re: Custom Map #5264: 10101001. By: BilboGCL
Post by: Karsten75 on January 11, 2018, 11:43:29 AM
Quote from: Blackbird_71 on January 11, 2018, 10:56:16 AM
I was unwilling to continue past a few minuets (https://en.wikipedia.org/wiki/Minuet). I just couldn't get into it. :(

I couldn't dance for that long. :)
Title: Re: Custom Map #5264: 10101001. By: BilboGCL
Post by: BilboGCL on January 11, 2018, 01:38:55 PM
 8)
If you'd trouble with the digi-density, maybe you could have a look at map #5282 - way less Digi!
Title: Re: Custom Map #5264: 10101001. By: BilboGCL
Post by: Genesys on August 11, 2018, 07:41:07 PM
A pair of PZ berthas was enough for me to walk each leg of digitalis back to an emitter and cap it.  Trying to nullify the center emitter was my hardest part - the runners kept stunning my nullifiers, even with the near island covered with snipers.  Just had to wait it out for the occasional energy packet to reach.
Title: Re: Custom Map #5264: 10101001. By: BilboGCL
Post by: BilboGCL on August 12, 2018, 04:29:41 PM
That's a legit strategy - as all working strats ;)
Hope you enjoyed it!

Greetings from The Shire!