Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 07, 2018, 01:02:46 PM

Title: Custom Map #5263: Nomad (Insane) (Fixed). By: Stoof
Post by: AutoPost on January 07, 2018, 01:02:46 PM
This topic is for discussion of map #5263: Nomad (Insane) (Fixed)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5263)

Author: Stoof
Size: 182x105

Desc:
An insanely hard and action packed struggle to establish a permanent base on this fractured world. Will require a lot of micro management and takes a long time to beat. This is an old map that has been remade to prevent some easier strategies. #NoReactor
Title: Re: Custom Map #5263: Nomad (Insane) (Fixed). By: Stoof
Post by: Vizjerei1 on January 14, 2018, 03:34:00 AM
Ahaha no! You still can land next to reactors in the center and build a terp fast, then move cn away from creeper. You dont need to move after that.
Title: Re: Custom Map #5263: Nomad (Insane) (Fixed). By: Stoof
Post by: Stoof on January 16, 2018, 12:27:37 PM
Haha, ffs. Didn't think of some damned terp strat. Just play the map the way it was intended dammit!

Just kidding, as long as it is not a better strat, then I don't mind. I just didn't want there to be an easier and less interesting strat.
Title: Re: Custom Map #5263: Nomad (Insane) (Fixed). By: Stoof
Post by: fractalman on October 21, 2024, 04:17:50 PM
Started by the anticreeper, then moved my command node while keeping the stuff. was a teensy bit tricky to maintain the connection, but only had to move my command node one more time because it was getting hit by runner stuns.