Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 06, 2018, 09:13:22 PM

Title: Custom Map #5254: To Be Resumed. By: Flash1255
Post by: AutoPost on January 06, 2018, 09:13:22 PM
This topic is for discussion of map #5254: To Be Resumed
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5254)

Author: Flash1255
Size: 75x75

Desc:
A small preview of a larger map to come... Just a quick simple little CRPL-challege, nothing too much. The next map I plan to upload will have a bit more stuff happening with its CRPL, though...
Title: Re: Custom Map #5254: To Be Resumed. By: Flash1255
Post by: fanstar1 on January 06, 2018, 11:03:24 PM
i thought it was just not gonna take the section of path that my ready nullifier was on, but I was just unlucky for a few cycles apparently. nice map, though it would be interesting if it tried the best it could to stay out of the path of already placed nullifiers.
Title: Re: Custom Map #5254: To Be Resumed. By: Flash1255
Post by: Flash1225 on January 07, 2018, 11:09:07 AM
Quote from: fanstar1 on January 06, 2018, 11:03:24 PM
i thought it was just not gonna take the section of path that my ready nullifier was on, but I was just unlucky for a few cycles apparently. nice map, though it would be interesting if it tried the best it could to stay out of the path of already placed nullifiers.

The script I used to make it move on the paths is just one of the stock scripts in the wiki, so it's not biased. I'm not one to really be able to script complex stuff, in all honesty...
Either way, though, keep an eye out for the next rail map I do!
Title: Re: Custom Map #5254: To Be Resumed. By: Flash1255
Post by: fanstar1 on January 07, 2018, 05:08:10 PM
Quote from: Flash1225 on January 07, 2018, 11:09:07 AM
Quote from: fanstar1 on January 06, 2018, 11:03:24 PM
i thought it was just not gonna take the section of path that my ready nullifier was on, but I was just unlucky for a few cycles apparently. nice map, though it would be interesting if it tried the best it could to stay out of the path of already placed nullifiers.

The script I used to make it move on the paths is just one of the stock scripts in the wiki, so it's not biased. I'm not one to really be able to script complex stuff, in all honesty...
Either way, though, keep an eye out for the next rail map I do!
cool!