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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 28, 2017, 11:31:56 PM

Title: Custom Map #5199: Ombrophobia IV. By: coldwarwolf
Post by: AutoPost on December 28, 2017, 11:31:56 PM
This topic is for discussion of map #5199: Ombrophobia IV
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5199)

Author: coldwarwolf
Size: 193x193

Desc:
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Title: Re: Custom Map #5199: Ombrophobia IV. By: coldwarwolf
Post by: Karsten75 on December 29, 2017, 12:20:17 PM
Seems a rather frustrating map.
Title: Re: Custom Map #5199: Ombrophobia IV. By: coldwarwolf
Post by: hbarudi on December 30, 2017, 01:58:47 AM
wow, not only it is a map that is "You must terp the whole map to win", but the raining creeper will kill reactors and need that we put lots of anticreeper not to mention the phantoms especially 25 of them coming put creeper on the reactors and end our game.
Title: Re: Custom Map #5199: Ombrophobia IV. By: coldwarwolf
Post by: D0m0nik on December 30, 2017, 04:22:27 AM
This is a unique map where you need to upgrade the ore and use the terp a lot, two things I avoid at all cost. Makes for a very unusual map, you only need a corridor to the inhibitor and can probably be done with just 4 or 5 sprayers. I used 7 and as you can see there was more than enough AC cover to prevent anything from being destroyed.  I enjoyed the map and the series as a whole.

I am tempted to replay just to make the base and corridor uniform, in its current state it may cause Karsten a headache!