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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 15, 2017, 04:56:05 AM

Title: Custom Map #5140: Nomad (Insane). By: Stoof
Post by: AutoPost on December 15, 2017, 04:56:05 AM
This topic is for discussion of map #5140: Nomad (Insane)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5140)

Author: Stoof
Size: 182x105

Desc:
An insanely hard and action packed struggle to establish a permanent base on this fractured world. Will require a lot of micro management and takes a long time to beat. #NoReactor
Title: Re: Custom Map #5140: Nomad (Insane). By: Stoof
Post by: Stoof on December 15, 2017, 05:10:48 AM
There is a dialogue when you start that will give you an idea about what to do. It seems that it doesn't show up automatically though so you have to click the "archived transmissions" button at the bottom of the screen to see it. The map can be a bit confusing without it so it might be a good idea to check it out. Let me know if anyone want further hints/help.
Title: Re: Custom Map #5140: Nomad (Insane). By: Stoof
Post by: willbir on December 21, 2017, 10:04:41 AM
I'm not sure about the suggested path.
Spoiler
The only place I could get a good foothold was landing on the corner of the grey platform just above the centre reactors.
[close]
Title: Re: Custom Map #5140: Nomad (Insane). By: Stoof
Post by: Stoof on December 21, 2017, 04:33:56 PM
I discovered this as well. It is not the intended way but seems to be the easiest and fastest way to beat it and I did the same when trying for the top time. Kind of unfortunate that it works because I really like the basic idea of continually losing all your stuff and moving to new places. I intended to force the player to do this 3 times and end up at the same platform where they started but if you do it your way then you can just build a base and defend it just like in (almost) all other missions.
Title: Re: Custom Map #5140: Nomad (Insane). By: Stoof
Post by: apocalipsus on December 22, 2017, 05:42:06 AM
I really like the idea of those maps, (like the other ones you made)
But it seems to me, that as soon as one discovers the tatic on the "easier" version, the same tatic will work on the both harder versions of the maps too.

Idea:
This map could have a spore on the higher dificulty for example.
Title: Re: Custom Map #5140: Nomad (Insane). By: Stoof
Post by: Stoof on December 23, 2017, 04:06:04 PM
Thanks! I originally had a spore tower that was easy to destroy, or you could leave it and move on quicker but have to defend later on. Maybe I should have left it in.

I am making a new map and will try to make sure that the easier versions have easier paths so you have to rethink your strategy when you go up in difficulty. Good idea, thanks.