Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 14, 2017, 12:26:37 PM

Title: Custom Map #5138: UNSET ... no. By: Sorrontis
Post by: AutoPost on December 14, 2017, 12:26:37 PM
This topic is for discussion of map #5138: UNSET ... no
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5138)

Author: Sorrontis
Size: 93x93

Desc:
#Sorrontiphobia
Title: Re: Custom Map #5138: UNSET ... no. By: Sorrontis
Post by: GoodMorning on December 14, 2017, 07:42:54 PM
Now, if I'd written that script, I'd call it bad code for popping up under player units. Since Sorrontis wrote it, it's clearly intentional.

Quote
... if you're gonna play the game / gotta learn to play it right ...
... the secret to survival / is knowing what to throw away and knowing what to keep ...
... know when to hold 'em, know when to fold 'em ...
... know when to walk away / know when to run ...

Mix that with an equal measure of:

Spoiler

A robust Collector net. I used the grid form.
One Nullifier is never enough. "Be prepared".
I spent 60% of my time on an easy setup. Two columns in three were Reactors, and the remaining ones are row-ed in Beam-Cannon-Mortar-Blank. The blanks are for Nullifiers.

When you have a PZ, place a Nullifier if at all possible. Else, Collector or Reactor.

For every Emitter you can, build two or more Nullifiers. Arm only one. This gives you a manoeuvring reserve and an emergency backup.

"... Don't you ever let a chance go by ..."

The last wave I took entirely with the reserve-PZ-Nullifiers.
[close]

Sorrontis: I got to the last unit, but didn't know it wasn't a trigger for another, even larger wave. So I stitched my network back together and then Nullified it.
Title: Re: Custom Map #5138: UNSET ... no. By: Sorrontis
Post by: Sorrontis on December 14, 2017, 08:01:14 PM
Quote from: GoodMorning on December 14, 2017, 07:42:54 PM
Now, if I'd written that script, I'd call it bad code for popping up under player units. Since Sorrontis wrote it, it's clearly intentional.

Spoiler
Quote
... if you're gonna play the game / gotta learn to play it right ...
... the secret to survival / is knowing what to throw away and knowing what to keep ...
... know when to hold 'em, know when to fold 'em ...
... know when to walk away / know when to run ...

Mix that with an equal measure of:

  • There is no kill like overkill
  • Paranoia? Nay, preparation.
  • Second backup reserve failsafe.
  • We need more power!
  • ... nuke the entire site from orbit. It's the only way to be sure.

Spoiler

A robust Collector net. I used the grid form.
One Nullifier is never enough. "Be prepared".
I spent 60% of my time on an easy setup. Two columns in three were Reactors, and the remaining ones are row-ed in Beam-Cannon-Mortar-Blank. The blanks are for Nullifiers.

When you have a PZ, place a Nullifier if at all possible. Else, Collector or Reactor.

For every Emitter you can, build two or more Nullifiers. Arm only one. This gives you a manoeuvring reserve and an emergency backup.

"... Don't you ever let a chance go by ..."

The last wave I took entirely with the reserve-PZ-Nullifiers.
[close]
[close]

Sorrontis: I got to the last unit, but didn't know it wasn't a trigger for another, even larger wave. So I stitched my network back together and then Nullified it.

Yep, totally intentional :) The last wave was easier than I expected. I'll make something harder in my next map.... "Return from Dark Depths"