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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 12, 2017, 09:07:45 PM

Title: Custom Map #5133: UNSET. By: Sorrontis
Post by: AutoPost on December 12, 2017, 09:07:45 PM
This topic is for discussion of map #5133: UNSET
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5133)

Author: Sorrontis
Size: 93x93

Desc:
Reactor Achievement!
Title: Re: Custom Map #5133: UNSET. By: Sorrontis
Post by: Sorrontis on December 12, 2017, 09:09:04 PM
Forgive me for I have made an "achievement" map.
Title: Re: Custom Map #5133: UNSET. By: Sorrontis
Post by: Builder17 on December 13, 2017, 12:17:16 AM
All it's missing for Sorrontis map is nasty hidden CRPL that messes up (destroys) all these reactors? :D
Title: Re: Custom Map #5133: UNSET. By: Sorrontis
Post by: Sorrontis on December 13, 2017, 09:05:34 AM
No, the reactors stay in the way ;)
Title: Re: Custom Map #5133: UNSET. By: Sorrontis
Post by: gregorybald on December 13, 2017, 05:45:25 PM
I am on my third round of pop up emitters, when does it end?
Title: Re: Custom Map #5133: UNSET. By: Sorrontis
Post by: Sorrontis on December 13, 2017, 06:30:31 PM
I think now?
Title: Re: Custom Map #5133: UNSET. By: Sorrontis
Post by: Builder17 on December 14, 2017, 07:45:55 AM
While it's 1) Uncool 2) Not for speedrunners you can disable all these nullifiers by double clicking them and clicking deactivate/disarm.

:D I am gonna build 99 pulse cannons. (Turtler) :D And over-preparing a bit too.

Proof in image under this sentence.

Edit: Emitters that shoot spores? Ok, pulse cannons solve that too. (maybe)

Edit2: Wait, what? My score isn't that bad with preparations.