Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 11, 2017, 02:57:51 PM

Title: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: AutoPost on December 11, 2017, 02:57:51 PM
This topic is for discussion of map #5126: D'un pont à l'autre
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5126)

Author: leukeuss
Size: 179x101

Desc:
Welcome to my third world. Enjoy :)
Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: BilboGCL on December 11, 2017, 05:55:13 PM
Excellent design, at some points pretty tricky - Great map!
But to be honest, I had no idea what to do with the shields ;)

Greetings from The Shire!
Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: apocalipsus on December 12, 2017, 06:05:35 AM
Spoiler

I used my shields on that left platform (not the one with the emitter, the platform just near it, with 6 spots and 2 colors yellow and white) to push the creeper away and then kill that emitter.
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Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: leukeuss on December 12, 2017, 06:56:24 AM
Thank you very much for your feedback !

About the Shield :
Spoiler
The Shield is useful on the left, even if the Cannon is enough ... But shh, it's a secret!  ;)
[close]

Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: Vizjerei1 on December 13, 2017, 07:05:22 AM
honestly i have no idea where to go after i reach the totems  :-\
Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: BilboGCL on December 13, 2017, 07:14:24 AM
When you have reached the totems,
Spoiler
you first of all should resist from connecting them as the needed relays would be unguarded spore targets. Then you should have guppies, ore and cannons - this should help you to get to the center.
[close]

Greetings from The Shire!
Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: apocalipsus on December 13, 2017, 08:11:06 AM
Greatings
Spoiler

I used some 2-3 bombers with anti creep to atack the middle platform.
I also send some "sacrifice" cannons to the middle platform to help cleaning it.
After sometime, there was a little space on the edge of that platform to land cannons and guppys and built a nullifier to destroy that emitter.
[close]
Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: malibashi on December 14, 2017, 07:00:18 PM
Good job! There are few maps that remain interesting from beginning to end, this is one of them; and a long-player, too! I especially like that it requires brains and power balancing to progress but you are never in danger of being overrun by creeper, so there is little pressure but much satisfaction for solving one riddle at a time. I played it twice today.
Spoiler
The essence is to make use of the ample supply of ore - but not all of it - and build many bombers. Forget sprayers, you need only one at the beginning.
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Title: Re: Custom Map #5126: D'un pont à l'autre. By: leukeuss
Post by: yum-forum on December 18, 2017, 01:46:57 AM
Step by step logical game. Thank You for good work!  :)