Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 09, 2017, 03:32:31 PM

Title: Custom Map #5117: Bertha. By: planetfall
Post by: AutoPost on December 09, 2017, 03:32:31 PM
This topic is for discussion of map #5117: Bertha
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5117)

Author: planetfall
Size: 144x144

Desc:
Made using willbir's image-to-map tool. #NoCRPL
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: BilboGCL on December 09, 2017, 07:58:07 PM
At 1:30 minutes in game-time I searched the UI for the button that brings the map to fire... right now I can't get a foothold, will have to play this nice looking, challenging map by daytime....

Greetings from The Shire!
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: D0m0nik on December 10, 2017, 03:04:00 AM
Yeah I also failed a few times yesterday to get started, very tricky starting position
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: GoodMorning on December 10, 2017, 03:22:21 AM
For those still wondering, my start...

Spoiler

Collectors to that free PZ, onto which I plopped a Reactor.
Pulse Cannon as late as possible, which will beat the Creeper back off the CN.
Don't forget a Mortar to protect that link to the Reactor.
[close]
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: D0m0nik on December 10, 2017, 07:45:07 AM
Quote from: GoodMorning on December 10, 2017, 03:22:21 AM
For those still wondering, my start...

Spoiler

Collectors to that free PZ, onto which I plopped a Reactor.
Pulse Cannon as late as possible, which will beat the Creeper back off the CN.
Don't forget a Mortar to protect that link to the Reactor.
[close]

The creeper is on your CN within 26 seconds,before the reactor builds. How do you protect your CN whilst your plopping your reactor down? I can hold the bottom corner and the reactor until the spores come but I loose my CN 3 times in the process. 

Nice work Planetfall, very challenging start!
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: GoodMorning on December 10, 2017, 08:25:03 AM
I never thought to be giving help to you... I'll see about some screenshots.
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: D0m0nik on December 10, 2017, 08:45:25 AM
Quote from: GoodMorning on December 10, 2017, 08:25:03 AM
I never thought to be giving help to you... I'll see about some screenshots.

;D I can even beg if it helps  ;)
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: GoodMorning on December 10, 2017, 08:52:42 AM
Again, this feels very strange.

The basic concept is in A. In A2, I've pre-placed the Cannon you need to stop an overspill cutting you off (perhaps I was overcautious in the placement of it). That Cannon needs to start building (0:36) before the Reactor finishes (about 0:53, I think). If the Reactor is cut off at any point, I'd restart.

In B, you see the CN health just after being cleared of Creeper. The two elevated Cannons are both new-built and responsible for the CN's clear space. The CN got down to about 21% at 1:15 or so.

As a side note, I got that method of starting to work on the second attempt at the map, which ended in victory. Trying to recreate it took four or five attempts.

After that bit of careful working, my eventual game time was over two hours, in my normal style of play.  ;) I think you'll do far better.
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: BilboGCL on December 10, 2017, 12:27:23 PM
Definitely not a map to play when sleepy - but after a good portion of sleep, I got managed to play it, to be honest, it is not only the start what made me a bit struggle (funny enough, I used more or less exactly the same setup like good morning w/o having read his notes - obviously there is no other way to start. These totems hanging like a carrot in front of a donkeys nose...


Greetings from The Shire!
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: diesel on December 11, 2017, 01:49:56 PM
Great, challenging map! The start was hard, and so was the attack on the first runner nest... I found it useful to put a digitalis-targeting mortar in the power zone in the west (in the place of probably the second emitter you nullify). That's how I managed to get onto the spine of the Bertha after all.
Thanks to the author!
Title: Re: Custom Map #5117: Bertha. By: planetfall
Post by: D0m0nik on December 11, 2017, 05:28:01 PM
Thank you GoodMorning, did the trick, I was barking up the wrong tree and trying to get the AC too early.

Great map and very challenging beginning until end!