Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 07, 2017, 10:38:50 PM

Title: Custom Map #5108: Voidstones(Normal). By: Stoof
Post by: AutoPost on December 07, 2017, 10:38:50 PM
This topic is for discussion of map #5108: Voidstones(Normal)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5108)

Author: Stoof
Size: 100x100

Desc:
A difficult and action packed defense of a small outpost in the void. Will require boldness and precision. Expand quickly but be prepared to give up positions you can no longer defend. There are 2 harder versions once you have beaten this one.
Title: Re: Custom Map #5108: Voidstones(Normal). By: Stoof
Post by: pastor.healer on December 09, 2017, 11:09:18 PM
Goodness...  Clearly I forgot how to play Creeper

Been a while since I felt like a was kicked

Well done!  :)
Title: Re: Custom Map #5108: Voidstones(Normal). By: Stoof
Post by: Stoof on December 10, 2017, 07:43:01 PM
Thanks! I really enjoy maps that takes a while to beat, where you get wrecked a few times and really gotta figure out how to do it. Makes it so much more satisfying when you get there.

Dunno if you want hints but one of the first things would be to build 1 collector at a time(before you have the energy to build more) and take the top and a bit of the bottom island before you start building your first cannon. You have the time. Then put a mortar to the right of your base to take out the creeper behind that wall and soon thereafter build a mortar to help you with the first emitter. If you can kill the first emitter pretty early then that will really help a lot. When you take out an emitter you can use a sprayer to clean up the remaining creeper really quickly and prepare the way for the mortar.

Hope that helps, all of it applies to the harder maps too.