Knuckle Cracker

Creeper World => Suggestions => Topic started by: Kamron3 on April 20, 2010, 04:09:52 PM

Title: Storage units - an idea for CW1
Post by: Kamron3 on April 20, 2010, 04:09:52 PM
I believe that a fully charged Storage unit should be green, as it is. A fully built one should be red, and slowly progress to being green.

Also: storage units that are fully charged may act as a second city. Meaning that if they aren't connected to the main-line of Odin City, they send packets like Odin city. But only a max of 20 per storage, of course.

This will allow more fun rescue missions that involve guns: you dont have to worry about the Creeper taking your units.

Also: storage units will not increase your energy usage, they only act as the city, but do not allow the city to take the packet as one of its own.

_k
Title: Re: Storage units - an idea for CW1
Post by: haloguy48 on April 20, 2010, 04:24:15 PM
Awesome Idea! Would absolutely add unique gameplay... Although I can see how this can go wrong... Are the Storage things moveable?
Title: Re: Storage units - an idea for CW1
Post by: kiddo150 on April 21, 2010, 07:37:38 PM
Quote from: haloguy48 on April 20, 2010, 04:24:15 PM
Awesome Idea! Would absolutely add unique gameplay... Although I can see how this can go wrong... Are the Storage things moveable?

They are not, just like you can set Odin City to not be moveable. :P
Title: Re: Storage units - an idea for CW1
Post by: UpperKEES on April 21, 2010, 07:44:57 PM
Something similar has been suggested here (http://knucklecracker.com/forums/index.php?topic=165.0). Virgil explains there why he made this choice (and what you might expect in the future, but that will be CW2).
Title: Re: Storage units - an idea for CW1
Post by: tommy con on May 02, 2010, 02:41:25 PM
I love the idea of a building that can produce packets but will only have 1/9 of the productivity as it takes 9 buildings to cover the city