Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 19, 2010, 08:32:09 PM

Title: Custom Map: Perfect Tsunami
Post by: AutoPost on April 19, 2010, 08:32:09 PM
This topic is for discussion of map: Perfect Tsunami (http://knucklecracker.com/creeperworld/mapcomments.php?id=1587)
(http://knucklecracker.com/creeperworld/thumb.php?id=1587) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1587)

Author: jmaps (http://knucklecracker.com/creeperworld/viewmaps.php?author=jmaps)

Desc:
WARNING: A tsunami arrives shortly and you have nothing to defend! Try this map and you see how to do. The tsunami arrives a you see that... Mayby you have seen a movie of a tsunami and you know it.
Title: Re: Custom Map: Perfect Tsunami
Post by: UpperKEES on May 06, 2010, 10:24:13 PM
I hope you don't mind that I didn't wait for the tsunami.... ;)

I've also attempted to create a kind of wave effect (a map that will be released next week), which is a pretty hard thing to do, as the creeper is relatively slow. Maybe bad for the map makers, but good for the players. I'm glad I'm both! :D
Title: Re: Custom Map: Perfect Tsunami
Post by: Karsten75 on May 06, 2010, 11:28:58 PM
Quote from: UpperKEES on May 06, 2010, 10:24:13 PM
I hope you don't mind that I didn't wait for the tsunami.... ;)

I've also attempted to create a kind of wave effect (a map that will be released next week), which is a pretty hard thing to do, as the creeper is relatively slow. Maybe bad for the map makers, but good for the players. I'm glad I'm both! :D

Tsunamis are slow waves but they are unstoppable, due to the volume of water contained in them. So I guess you were right not to wait for it... 
Title: Re: Custom Map: Perfect Tsunami
Post by: J on May 07, 2010, 10:15:38 AM
In the first tsunami 50-60 emitters are set on 1000 intensity. In the second tsunami (even the tsunami 3,4,5,6,7,8...) it's around 110 emitters.
Title: Re: Custom Map: Perfect Tsunami
Post by: UpperKEES on May 07, 2010, 10:18:31 AM
Yeah, but you slow them down with zero intensity emitters, right? Exactly what I did (but in a different way, as I tried to create waves that come and go). A real pain in the *** to adjust a few hundred emitters when you're not satisfied with the result, as you probably experienced yourself.... :P
Title: Re: Custom Map: Perfect Tsunami
Post by: J on May 07, 2010, 10:38:43 AM
I have used 96 zero emitters to create the waves every 10 seconds. The most zero intensity emitters are used to suck all Creeper away before the tsunami comes.
Title: Re: Custom Map: Perfect Tsunami
Post by: J on May 07, 2010, 11:17:16 AM
I have tryed to arm the totems before the tsunami comes. I got this: (see attachment 1 :D)
The blasters are saved whiteout moving back.

I have won first time after three tsunami's. (see attachment 2) (I simply have overdo it :D)
Title: Re: Custom Map: Perfect Tsunami
Post by: UpperKEES on May 07, 2010, 12:39:57 PM
I charge the middle totem with OC. ;)
Title: Re: Custom Map: Perfect Tsunami
Post by: UpperKEES on May 11, 2010, 11:19:15 AM
Quote from: jstudio on May 07, 2010, 10:38:43 AM
I have used 96 zero emitters to create the waves every 10 seconds. The most zero intensity emitters are used to suck all Creeper away before the tsunami comes.

This (http://knucklecracker.com/forums/index.php?topic=3064.0) is my attempt to create a 'wave' map. I use the zero emitters to slow the wave down before it reaches the beach.
Title: Re: Custom Map: Perfect Tsunami
Post by: J on May 11, 2010, 11:22:21 AM
I'm trying to made a harder one. :o
Title: Re: Custom Map: Perfect Tsunami
Post by: J on May 12, 2010, 10:25:05 AM
All discriptions in one:
It uses a total of 912 emitters.
QuoteIn the first tsunami 50-60 emitters are set on 1000 intensity. In the second tsunami (even the tsunami 3,4,5,6,7,8...) it's around 110 emitters.
>50 emitters do standard work of 3 intensity.
Quote
I have used 96 zero emitters to create the waves every 10 seconds. The most zero intensity emitters are used to suck all Creeper away before the tsunami comes.
Title: Re: Custom Map: Perfect Tsunami
Post by: F0R on July 14, 2010, 07:01:24 AM
i was capping the last totem. But my blasters were slowly eroding away. In the end i actully had the totem but at that exact second  my blasters died nice map. I nearly got a time of 4:18
Title: Re: Custom Map: Perfect Tsunami
Post by: ontheworld on October 19, 2010, 04:13:32 PM
i have a new goal: cap a tsunami!
Title: Re: Custom Map: Perfect Tsunami
Post by: J on October 20, 2010, 02:37:27 AM
I've created a new (harder) tsunami map.