Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 15, 2017, 09:35:55 AM

Title: Custom Map #5014: .oO. By: BilboGCL
Post by: AutoPost on November 15, 2017, 09:35:55 AM
This topic is for discussion of map #5014: .oO
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5014)

Author: BilboGCL
Size: 161x81

Desc:
Messages are to be read - if you ignore them, you should... right, save :)
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: yum-forum on November 15, 2017, 03:39:18 PM
Hard start, but excellent map!  :)
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: BilboGCL on November 15, 2017, 03:47:23 PM
Thanks - for the start you need IMHO
Spoiler
power, two mortars and a terp...
[close]

Greetings from The shire!
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: gregorybald on November 16, 2017, 01:50:32 PM
Nice map!  I heeded the messages.

Thanks

David
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: BilboGCL on November 16, 2017, 02:53:47 PM
Wisely done ;)
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: Keeper Decagon on November 18, 2017, 01:28:40 PM
I did read the messages, but then thought "Pfft, I'll just plop two beams on PZs" and I had no problems ;)
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: BilboGCL on November 18, 2017, 03:40:40 PM
OK - glad you enjoyed it that way (at least I hope you did) ;)

Greetings from The Shire!
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: Loren Pechtel on November 22, 2017, 09:48:17 PM
1)  Tons of ore--and no ore mines.

2)  A conversion orbital that I don't think can be collected, certainly not while it is of any use.
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: GoodMorning on November 22, 2017, 11:31:28 PM
Both message artifacts can be collected before their information becomes relevant.
Title: Re: Custom Map #5014: .oO. By: BilboGCL
Post by: malibashi on December 15, 2017, 07:40:44 AM
Great map! Very challenging start that took me long time to get a grip on - finally I figured out what I should have done right at the beginning that would have made things much easier and quicker:
Spoiler
build a terp asap, remove the walls to get more space for reactors, then gradually build a platform on the other side
[close]
I followed the message's advise and 'resisted' so
Spoiler
nullify the first beam only at the very end and don't waste PZ on beams for defense.
[close]
Thanks!