Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 09, 2017, 09:27:45 AM

Title: Custom Map #4994: Laser Tracking. By: mike1011031
Post by: AutoPost on November 09, 2017, 09:27:45 AM
This topic is for discussion of map #4994: Laser Tracking
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4994)

Author: mike1011031
Size: 256x168

Desc:
Another iteration on the laser cannon script. This time the cannons will walk their beams over the map. As always, leave comments and suggestions in the forums, and feel free to steal the scripts.
Title: Re: Custom Map #4994: Laser Tracking. By: mike1011031
Post by: D0m0nik on November 10, 2017, 01:00:23 PM
Nice work, enjoyed the map. The spore things would be better if they fired at your units and the were perhaps harder to kill the more powerful they get.
Title: Re: Custom Map #4994: Laser Tracking. By: mike1011031
Post by: toolforger on March 05, 2018, 07:43:01 PM
Those totems were really interesting.
Maybe they could leak a little creeper depending on how far they are filled up, but that's just visual feedback (make the amount proportional to log(stored creeper) because there's a huge span).

The lasers were less interesting - nice eye candy but little to no strategic value.

The cannons were an interesting idea, even if replayability is pretty limited.
Not sure what could be done about replayability, but visual feedback about where the shots go would be helpful. In Particle Fleet, some modders have added a mouseover effect: whenever the mouse is over the item, show a line to the target. In CW, the Berthas have a similar thing.

Overly large map.

Still 10/10 for originality though :-)