This topic is for discussion of map: Barie's map 2 (http://knucklecracker.com/creeperworld/mapcomments.php?id=1575)
(http://knucklecracker.com/creeperworld/thumb.php?id=1575) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1575)
Author: Barie (http://knucklecracker.com/creeperworld/viewmaps.php?author=Barie)
Desc:
Hard Map
Please make sure you can cap every emmiter, it's very irritating that you need a lot of blasters constantly shooting to cap an emitter because it's interval is 0.1.
But for the rest a typical "long slog" map, first building up with a mortar or two as protection and then attack, there are a lot of maps like this one.
Oh hey, by the time you reach the emitters, you'll have so much firing power (and energy) you can dedicate 3-4 blasters and a mortar to cap each emitter. I did.
Funny thing is that one ends up only having to get halfway in the map. Guess the author didn't recon on that.
no i didn't recon that, forgot to place totems on the other side and maybe a creeper there
After I tried to cap the first one I changed tactics and formed an advancing line of blasters and mortars with air support.
Never capped one.
Had there been other totems on the far side I don't think that would have worked very well, that heavy creeper takes forever to dissipate.