Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 05, 2017, 08:00:52 PM

Title: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: AutoPost on November 05, 2017, 08:00:52 PM
This topic is for discussion of map #4983: VIOLET RALLY with EVIL TRIANGLES
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4983)

Author: yum234
Size: 128x84

Desc:
#GoodLuck
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: GoodMorning on November 05, 2017, 08:39:06 PM
Done, though in a much longer time.

I quite enjoyed the whole "disarmed Nullifier" technique here. It's fairly straightforward to get the Guppy from "down", and then build an overconnected net in time to pick up the Terp and fry the Spore before it fires.
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: gregorybald on November 05, 2017, 10:13:33 PM
Nice map, but tricky dealing with the digitalis.  Thanks again for the creation.  Maybe I'll try again to improve my time.

David
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: Johnny Haywire on November 05, 2017, 10:45:55 PM
Yum, this is a really cool map. The color made it a bit tricky to see the Creeper/AC contrast and I'm just not into non-functional colors but other than that I thought this map was stellar! It was fun to just build up AC in the middle and push back and do this relaxed-style. I must admit I was careless on my first run and had to restart when I hit the triangle o' doom. No biggie though.

Great map as always, dude!  ;D ;D
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: yum-forum on November 06, 2017, 03:01:02 AM
Thanks for comments!  :)

Really not too hard map, but logical puzzle (dangerous triangles and digital areas if You touch it before some treatment).
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: daniels220 on November 07, 2017, 12:55:42 AM
Quick note of a possible exploit:

Spoiler
The critical shield key is in range of a Collector on the PZ left by the only land-based emitter. I *think* the order I did things in would have allowed me to grab the shield key this way, then mass-arm nullifiers and finish in waaaay less time than I actually did, but I didn't realize I could do so until I had most of the map cleared...  :-\
[close]
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: yum-forum on November 07, 2017, 02:29:49 AM
WOW! It was very helpful to improve my time score! Thanks!  :)
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: D0m0nik on November 07, 2017, 03:13:58 PM
Cool level Yum, enjoyed it a lot. There are a number of ways to approach this which is great!

Spoiler
I chose not to delete a single emitter (unless they were under a nest ) with the exception of all but one of the 8 on the triangles. You can get round the edge of the whole map with sprayers and snipers.
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Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: yum-forum on November 07, 2017, 05:40:26 PM
Cool time score, D :D m :D nik! 
I have to create for You special "EVIL TRIANGLES" game!  ;)
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: Alter Old on November 09, 2017, 09:11:48 AM
Very good map. Thank you.
Title: Re: Custom Map #4983: VIOLET RALLY with EVIL TRIANGLES. By: yum234
Post by: Xbalanque84 on January 01, 2018, 06:37:52 AM
Okay, I'm lost. I managed to grab the Guppies early on, but beyond that I don't know how to proceed. Even when I manage to disable 7/8 of the emitters on the triangles, the one on the bottom still ends up spilling over on me by the time I begin working my way around the edge, and I usually don't have enough sprayers or generators available to set up a defense.