Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 05, 2017, 05:43:39 PM

Title: Custom Map #4982: Frozen creeper. By: willbir
Post by: AutoPost on November 05, 2017, 05:43:39 PM
This topic is for discussion of map #4982: Frozen creeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4982)

Author: willbir
Size: 140x200

Desc:
Experimental map, possibly not a good idea but worth a try.
Title: Re: Custom Map #4982: Frozen creeper. By: willbir
Post by: BilboGCL on November 06, 2017, 09:06:38 AM
I definitely liked it, pretty relaxing map!

Greetings from The Shire!
Title: Re: Custom Map #4982: Frozen creeper. By: willbir
Post by: Keeper Decagon on November 06, 2017, 10:27:25 AM
I liked this map too. Fighting relatively inert Creeper is really quite interesting!
Title: Re: Custom Map #4982: Frozen creeper. By: willbir
Post by: GoodMorning on November 06, 2017, 03:42:35 PM
Agreed. And the Digitalis having normal flow rate was also good.

You might want to have the central tower seed Digi, however.
Title: Re: Custom Map #4982: Frozen creeper. By: willbir
Post by: D0m0nik on November 06, 2017, 04:07:24 PM
Also enjoyed it. The reduced effect of Spores is kind of balanced against the difficulties of spreading AC, certainly a different kind of game! It would be cool if a map could be designed so that the core affects a specific area and you need to destroy one to get through to the next part of the level. In the current map you an just nullify it last.
Title: Re: Custom Map #4982: Frozen creeper. By: willbir
Post by: GoodMorning on November 06, 2017, 07:36:52 PM
Sadly not possible at present - this uses SetCreeperFlowRate.

Now, if one were to mix settings of directional flow rate, and play different stages of the map on and off Digitalis, (Void would likely be necessary), then something like what you describe could be done.