Just say what you like the best about creeper world.
I throw a lot of things in my mind. I sort it out unconsciously and it pops out a blob. This blob is what my mind thinks. I can't specifically tell you my favorite part, but what my blob says:
1) Virgil is the entire reason why I love the game. When you have an active Dev that listens to your ideas, it makes you REALLY want to play the game.
2) Tower defense. I am addicted to them, I wish more quality ones would come out... Like Vector TD 2 =) (I would post a link, but it seems my site doesn't have Vector TD!! I know it used to be there =)
_k
It's a lot the same for me.
Also, I've played vector TD on http://www.candystand.com/
I like that you can place towers anywhere, and create your own strategy path. Games that have fixed routes are lame, and don't exercise your problem solving muscles nearly as well.
The idea of a nano goo, is a great premise, and is challenging to defeat quickly.
Lots of maps, is a blast. Great fun game!
I find this CW very addicting. :)
I like TD games , and CW is an great TD game .
And i think the game super because of the custom maps ,
thats make this an game that can last for ever =D
And there is much activity here ,
and errors gets fixed fast .
What everyone eles has said + NEVER SEEN A GAME LIKE IT :) and honistly what game has a flow of blue stuff that isnt a single entitys but ALL ONE :) and the simplistity of the buildings yet how complex it is...
At first the Defence-aspect attracted me... I love TowerDefence-games. I played the demo, and quickly got facinated by the novel "liquid" enemy.
I bought the game, and finished all the built-in missions in 2 days. Then I went on to look at the Map-builder.
Now, what keeps me here, is the ability to build maps... I simply love to figure out how to tweak a map, and do graphics, that will challenge myself and others :D
I played on armor games and fell in love.. when I found out that there were custom maps and an editor it quickly became even more awesome.
I've always loved TD games without a fixed path, because the number of possible solutions becomes unlimited and the replay value becomes much higher.
CW is unique in several aspects, for instance: the enemy that spreads out over the map, the towers that can be moved and the central role of Odin City.
The custom maps really add something I'm only used to see from FPS games and is an important reason for games to 'stay alive'.
This game has so much potential; I'm sure we haven't seen everything yet!
Quote from: Kamron3 on January 01, 2010, 12:34:16 PM
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2) Tower defense. I am addicted to them, I wish more quality ones would come out... Like Vector TD 2 =) (I would post a link, but it seems my site doesn't have Vector TD!! I know it used to be there =)
_k
http://www.towerdefence.net/games-104-Vector_Tower_Defence_2.php
this is also the site I got the demo of this game of :)
i found that it sucked me in and i got involved into it alot quicker. the look of the game set me off onto trying it a bit but when i saw that it "blurs the line between tower defense and real time strategy" i thought "i have to try this out" and i can say after beating the last story mission. well freaking done! i also love the level of strategy it has, even though there are four towers (last one is a superweapon so it doesn't count) they all play and affect the game differently. i dropped playing all other games like diablo 2 and unreal tournament 2004 to play this once i got into it. also the final six story missions gave me adrenaline rushes when teetering into oblivion especially the nexus mission.
i liked it becuase of the story in it because it is great and becuase of the maps
i like the strategy involved, the enemy and that despite the fact that there's only one goal (hopefully will be changed once virgil's expansion is it) there are many different ways of accomplishing the goal and also many different ways to keep maps interesting
Oh and I forgot something that always brings a smile on my face:
Whenever I finish Loki and the credit screen comes up, the function descriptions change instead of the names. :D
Quote from: UpperKEES on February 10, 2010, 07:23:59 AM
Oh and I forgot something that always brings a smile on my face:
Whenever I finish Loki and the credit screen comes up, the function descriptions change instead of the names. :D
what do you mean?
Do you ever watch the end of a movie when all people involved get listed? You might see something like:
Production Assistants
Person 1
Person 2
Person 3
Etc.
In CW you see:
Function 1
Virgil Wall
Function 2
Virgil Wall
Function 3
Virgil Wall
Never noticed?
oh i but you can see the credits everytime you want that confused me
Sure you can, but I usually have better things to do.... ;)
Quote from: crazyone76 on February 10, 2010, 09:05:55 AM
Quote from: UpperKEES on February 10, 2010, 07:23:59 AM
Oh and I forgot something that always brings a smile on my face:
Whenever I finish Loki and the credit screen comes up, the function descriptions change instead of the names. :D
what do you mean?
this game was made by a one man team. The credits list a whole lot of jobs but they were all done by Virgil.
Virgil did pretty much everything by himself to make this game. so basically his name was there with all of his job titles flashing above it. there were some funny ones like lead worrier, finishing refuser, and cricket treat getter. go look at the credits they are funny and have pics from the games early design.
I also like that I have been able to score in the top 100 all time scores, in story, conquest, and Special Ops, on the first time through. So I guess I am well matched to the game. With a little extra work in story, I am currently the number one, high score (recent scores). I have never done that before on any game. Thanks for creating a game that seems to match my skill sets. Whooooot.
I would love to see some other challenges, and towers for defeating them. For example, I think it would be cool if there were some kind of creep growth excelerator station, so that if the creep reached it, it grew twice as fast, or activated a new emitter. Then as a counter weapon, a freeze tower that slowed the growth within it's range, would be cool. I also like using the drones, since you can direct your defense to a certain location, so it could be interesting to have a cannon that you can direct its fire direction. This would be useful for battling shallow creep, without firing upon deeper pockets. I can see maps that the lead offensive is directed along a raised winding path, and directional towers keep the creep off the path, while drones and mortars contend with the deep pools. Just a few ideas, but hey, the game is great, with no changes what so ever.
I play for the free yogurt.... What? :P ::) :P
I play for the Custom Map making and the epic twist on what might be called Tower Defense. I love being creative, and that + tower defense really sparks my interest.
I usually hate tower defense games, especialy those with a predefined path and stupid monsters.
But CW is different. It's ingenious design hit a nerve that makes it precious to me.