Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 31, 2017, 03:51:44 PM

Title: Custom Map #4960: Guppy Fleet. By: AMPEDCHAMP
Post by: AutoPost on October 31, 2017, 03:51:44 PM
This topic is for discussion of map #4960: Guppy Fleet
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4960)

Author: AMPEDCHAMP
Size: 150x200

Desc:
A terrific void lies between you and victory. Will you face the challenge? Side note: Sorry there is no CRPL yet, this is the first map i've been comfortable publishing.
Title: Re: Custom Map #4960: Guppy Fleet. By: AMPEDCHAMP
Post by: BilboGCL on October 31, 2017, 05:36:55 PM
Oh-kay!
This road is really hard to cross - I didn't use your supposed guppy fleet but
Spoiler
a massive amount of strafers - first I tried at the three powerzones from the early taken beams but then I attacked the middle...
[close]

However, nice map and greetings from The Shire!
Title: Re: Custom Map #4960: Guppy Fleet. By: AMPEDCHAMP
Post by: Loren Pechtel on November 01, 2017, 12:24:56 PM
I used a few guppies to build my base up faster but that's all.

The spores can be taken out by a preemptive strike.  Drop a CN nearby, build a nullifier to the south.  It will take damage but fire before it's destroyed.  Now build on it's PZ.  The CN will be driven off before it's complete but it will recover and can be brought down to finish the job with a few seconds left before the spores fire.  The second nullifier is also in danger at that point as the creep is starting to top the hill where the spores are placed.

After that I built a lot of strafers and bombers, as well as the bertha.  Fire into the south center of the enemy base, strafe and then bomb.  Drop the second CN there and build a base.  Guppy over power so it goes quickly.

P.S.  The message capsule is annoying.  You have to terp a landing area and then send over a CN when the war is over.