Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 29, 2017, 06:46:15 AM

Title: Custom Map #4951: Troubles. By: Ethan
Post by: AutoPost on October 29, 2017, 06:46:15 AM
This topic is for discussion of map #4951: Troubles
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4951)

Author: Ethan
Size: 150x150

Desc:
This is another Sleeper Map, but with only one Sleeper. This isn't hard then the previous map.
Title: Re: Custom Map #4951: Troubles. By: Ethan
Post by: Loren Pechtel on October 29, 2017, 12:42:33 PM
The sleeper hopped out onto a little island.  The only reasonable attack I saw was to pound it with PZ berthas.  Was that intended?
Title: Re: Custom Map #4951: Troubles. By: Ethan
Post by: Ethan on October 29, 2017, 05:14:38 PM
Which Island, tell me with how many ores and totems. And yes it's intended.
Title: Re: Custom Map #4951: Troubles. By: Ethan
Post by: Loren Pechtel on November 01, 2017, 12:26:00 PM
Quote from: Ethan on October 29, 2017, 05:14:38 PM
Which Island, tell me with how many ores and totems. And yes it's intended.

The southernmost island with spores.  Is there any other way to kill it other than a ton of bertha fire?
Title: Re: Custom Map #4951: Troubles. By: Ethan
Post by: Ethan on November 01, 2017, 05:19:17 PM
Try and take center island, if you do take it would be easier to kill it wit Snipers with maxed Fire Range. If you can't, you have to use bertha I guess.
Title: Re: Custom Map #4951: Troubles. By: Ethan
Post by: toolforger on August 17, 2025, 10:02:44 AM
Hopped on the middle island for me, but I could flood it with bombers.

Was a pretty fun map after all, though it's a bit unpredictable what the sleeper node will do so it's a bit hard on the designer to get a good design, and a bit hard on the player to make a strategy.

But still... I found it really nice.
Title: Re: Custom Map #4951: Troubles. By: Ethan
Post by: Johnny Haywire on August 19, 2025, 01:34:47 AM
Not many Sleeper maps use islands. I found that refreshing and tried it again. Apparently I played it when it first came out but it looked worthy of a second run.

There's enough AC and PZ's on the map to destroy the Sleeper without Berthas. A single PZ Bertha makes it super-easy. In any case there are many ways to win and not many ways you can lose this map unless you do just about nothing.

Thanks for the map! =)