This topic is for discussion of map #4946: Terp until 10 minutes
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4946)
Author: builder17
Size: 84x84
Desc:
#NoForge #Easy 10 minutes before you get weapons
Good idea but you spend five mins with nothing to do. Watching the creep approach is an unnerving experience!
Well, have you felt that horror of not being able defend ever before?
If not then this map was successful in something :D
So you already filled whole base with reactors and built both ore mines in 5 minutes? :)
Also, you can terraform 3x3 terrain 10 area next of south-east emitter in beginning if you are quick with energy production
What you think about my other new map, Custom Map #4949: Void override ?
Player loses terps after 10 minutes so better use these effectively for that time :)
That sounds like something I would do. 8)
Quote from: Builder17 on October 29, 2017, 08:32:18 AM
So you already filled whole base with reactors and built both ore mines in 5 minutes? :)
Err, yes!
And I agree you achieved the effect of the horror of not being able to defend, it was effective. Hoping to catch up on your maps and Sorrontis maps today, had a busy week!
Little hack:
Spoiler
When you have a terp under construction by the ten minute deadline, it will not be destroyed and you can use it (or them) later on, too.
Greetings from The Shire!
Quote from: BilboGCL on October 31, 2017, 01:00:39 PM
Little hack: Spoiler
When you have a terp under construction by the ten minute deadline, it will not be destroyed and you can use it (or them) later on, too.
Greetings from The Shire!
Oh, thanks. Might fix that at some point, but this was mainly badly done experiment for unit limits. :)