Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 28, 2017, 12:08:02 PM

Title: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: AutoPost on October 28, 2017, 12:08:02 PM
This topic is for discussion of map #4946: Terp until 10 minutes
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4946)

Author: builder17
Size: 84x84

Desc:
#NoForge #Easy 10 minutes before you get weapons
Title: Re: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: D0m0nik on October 29, 2017, 07:32:20 AM
Good idea but you spend five mins with nothing to do. Watching the creep approach is an unnerving experience!
Title: Re: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: Builder17 on October 29, 2017, 08:32:18 AM
Well, have you felt that horror of not being able defend ever before?
If not then this map was successful in something :D

So you already filled whole base with reactors and built both ore mines in 5 minutes? :)
Also, you can terraform 3x3 terrain 10 area next of south-east emitter in beginning if you are quick with energy production

What you think about my other new map, Custom Map #4949: Void override ?
Title: Re: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: Builder17 on October 29, 2017, 10:10:21 AM
Player loses terps after 10 minutes so better use these effectively for that time :)
Title: Re: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: Sorrontis on October 29, 2017, 10:27:42 AM
That sounds like something I would do.  8)
Title: Re: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: D0m0nik on October 29, 2017, 11:31:46 AM
Quote from: Builder17 on October 29, 2017, 08:32:18 AM
So you already filled whole base with reactors and built both ore mines in 5 minutes? :)

Err, yes!

And I agree you achieved the effect of the horror of not being able to defend, it was effective. Hoping to catch up on your maps and Sorrontis maps today, had a busy week!
Title: Re: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: BilboGCL on October 31, 2017, 01:00:39 PM
Little hack:
Spoiler
When you have a terp under construction by the ten minute deadline, it will not be destroyed and you can use it (or them) later on, too.
[close]

Greetings from The Shire!
Title: Re: Custom Map #4946: Terp until 10 minutes. By: builder17
Post by: Builder17 on October 31, 2017, 01:07:07 PM
Quote from: BilboGCL on October 31, 2017, 01:00:39 PM
Little hack:
Spoiler
When you have a terp under construction by the ten minute deadline, it will not be destroyed and you can use it (or them) later on, too.
[close]

Greetings from The Shire!

Oh, thanks. Might fix that at some point, but this was mainly badly done experiment for unit limits. :)