This topic is for discussion of map #4933: titaness
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4933)
Author: Aegis
Size: 150x200
Desc:
took a while. i screwed up some parts of the level, but overall its pretty good imo. kind of a long level, but it isnt too hard for an intermediate player. have fun with it :)
It's a pretty good map with an few interesting strategy options. Would have liked some totems for upgrades. Almost no map is less fun with totems. :)
Also would be nice if friendly emitters were classified as such so they don't blow up when the Inhibitor is destroyed (that way my supply of anti-Creeper doesn't run out before I've drowned the map).
Otherwise it's a pretty fun level.
Would play again, especially If I can get back in before Dom0nik and knock Diesel off that perch. . :)
Not played this yet but I think:
Spoiler
Advanced base just below the inhibitor? It can be supported by guppies carrying ore from below or even bombers.
Edit - just played, worked but not as fast as I expected. Good fun though. Bertha support would have been a good idea!