Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 16, 2017, 10:59:23 PM

Title: Custom Map #4913: A Hop, Skip and a Creep. By: GameGibu
Post by: AutoPost on October 16, 2017, 10:59:23 PM
This topic is for discussion of map #4913: A Hop, Skip and a Creep
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4913)

Author: GameGibu
Size: 193x150

Desc:
I'm at it again, so I came up with something new to torment Skars.  Shields, Snipers and beams all have some effect on the Jumper, so keep those in good supply. Not meant to be a hard map, you just gotta chase down the jumper or lure it into a trap.  Much Loves,  GameGibu #GameGibu #Dialogue #Background #CRPL #Spores #Custom #NoRunners
Title: Re: Custom Map #4913: A Hop, Skip and a Creep. By: GameGibu
Post by: D0m0nik on October 19, 2017, 01:54:42 PM
Bit easy this one for such a big map.

Spoiler
The beams did nothing for me though but the sniper totaly stopped the floating emitter making it an easy kill
[close]
Title: Re: Custom Map #4913: A Hop, Skip and a Creep. By: GameGibu
Post by: GameGibu on October 19, 2017, 05:13:09 PM
Quote from: D0m0nik on October 19, 2017, 01:54:42 PM
Spoiler
The beams did nothing for me though but the sniper totaly stopped the floating emitter making it an easy kill
[close]

I'm sorry, worked for hours trying to get rid of that bug and it just wouldn't go away, so I just hoped nobody would notice... The code's in a post in The Coder's Corner (http://knucklecracker.com/forums/index.php?board=25.0), mayeb you can find the bug? I think that actually the sniper doesn't stop targeting the core if it manages to fire while the jumper is moving, but that's just a slightly different bug as far as I've been able to test.
Title: Re: Custom Map #4913: A Hop, Skip and a Creep. By: GameGibu
Post by: D0m0nik on October 20, 2017, 01:52:55 PM
I am of no use for bug spotting I'm afraid, I know nothing of crpl or any code for that matter!