Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 16, 2017, 05:28:37 PM

Title: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: AutoPost on October 16, 2017, 05:28:37 PM
This topic is for discussion of map #4912: Labyrinth
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4912)

Author: BilboGCL
Size: 191x111

Desc:
Another kind of hell...
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: apocalipsus on October 17, 2017, 05:20:02 AM
Force your worst enemy to play this map.

Then everytime the creeper destroys something (collector/relay, etc) Despacito song plays.

(http://i0.kym-cdn.com/entries/icons/original/000/012/367/evilest.gif)

That sayed, i've played around 1h and still stuck on the beggining
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: BilboGCL on October 17, 2017, 06:36:45 AM
Spoiler
In the beginning, you should build couple of nullifiers and connect them - set them all on "disarm", when you have built and charged these nullifiers, you can build a couple of cannons (disarm them, too). Build one or two beams. When you have built this, select all nullifiers and arm them, gather your cannons at you CNs. This may take five to seven minutes in the beginning.
[close]

When you don't do so, you can easily take 3-4 hours in game time...

Greetings from The Shire!
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: D0m0nik on October 17, 2017, 04:25:01 PM
Yum inspired?

I enjoyed it a lot but triggered more than a few digitalis explosions by mistake! It is a clever map as you can actualy turtle a good bit as you are not under much direct threat and then the options going forward are limitless.
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: yum-forum on October 17, 2017, 04:55:56 PM
Quote from: D0m0nik on October 17, 2017, 04:25:01 PM
Yum inspired?
.....

Probably no. I myself was inspired!  ;)
Nice logical labyrinth!
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: BilboGCL on October 17, 2017, 05:30:57 PM
Thanks!
Yum-inspired only insofar as Yum-maps, among others, inspired me to start creating maps myself...
If this map was thought as a tribute to Yum I would have implemented a lot of AC-runners ;)

Greetings from The Shire
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: isj4 on October 17, 2017, 05:57:29 PM
I liked the map. Not that I want to play it again...
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: BilboGCL on October 17, 2017, 07:05:57 PM
@D0m0nik: I just realized your Time: Thirty Minutes - Unbelievable for me! Congratulations!
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: D0m0nik on October 18, 2017, 01:17:33 PM
Thanks Bilbo. I think with real micromanagement that 20 mins is quite possible on this one though.
Title: Re: Custom Map #4912: Labyrinth. By: BilboGCL
Post by: pastor.healer on October 23, 2017, 01:13:20 AM
I have no idea if I liked this map or not....

I don't walk in stress or anxiety.... Normally  :(

Now I know I need a vacation

Well done BilboGCL

What a map!

And DOmOnik... What in the world man :)