Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 13, 2017, 03:25:03 PM

Title: Custom Map #4906: Aliana. By: planetfall
Post by: AutoPost on October 13, 2017, 03:25:03 PM
This topic is for discussion of map #4906: Aliana
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4906)

Author: planetfall
Size: 128x192

Desc:
Quite a tough start. Made using willbir's image-to-map tool. #NoCRPL
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: D0m0nik on October 13, 2017, 06:04:13 PM
I love all real-life/picture maps, interesting terrain tends to make for an interesting fight.

Both maps 10/10 but this was my favourite as it had a couple of choices for starting positions and choices are good.

I think the bottom two spores should have been a little lower for (very juvenile) comedy value!
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: planetfall on October 13, 2017, 06:43:01 PM
Quote from: D0m0nik on October 13, 2017, 06:04:13 PM
I think the bottom two spores should have been a little lower for (very juvenile) comedy value!

The tech placements weren't juvenile enough?!
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: FOXX on October 13, 2017, 06:53:21 PM
I wonder how these Maps look in PF.

Any chance of that happening ?
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: D0m0nik on October 13, 2017, 07:16:00 PM
Quote from: planetfall on October 13, 2017, 06:43:01 PM
Quote from: D0m0nik on October 13, 2017, 06:04:13 PM
I think the bottom two spores should have been a little lower for (very juvenile) comedy value!

The tech placements weren't juvenile enough?!

;D Collecting the mortor did feel a little risqué!
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: Johnny Haywire on October 14, 2017, 12:39:16 AM
Wow, such a great map! And amazing time as usual, Dom. This was indeed a difficult start, but not one that you'd fail and need to restart multiple times, at least as long as you quickly turtle up and then just progress slowly but steadily.

I love that your maps aren't super huge. That makes things run so much faster on my relatively older PC. Thanks so much for making super-cool maps!  ;D ;D
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: willbir on October 14, 2017, 01:58:48 PM
Great pair of maps thanks! This was my favourite too, the start wasn't so brutal but still challenging and wide open which order to take things.
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: D0m0nik on October 14, 2017, 02:56:23 PM
A couple of incredible times there Willbir, amazing!
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: Karsten75 on October 14, 2017, 05:07:55 PM
Quote from: willbir on October 14, 2017, 01:58:48 PM
Great pair of maps thanks! This was my favourite too, the start wasn't so brutal but still challenging and wide open which order to take things.

...
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: hbarudi on October 18, 2017, 01:54:47 AM
tool to make a map from picture, where can I find that to make my own maps?
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: willbir on October 18, 2017, 03:50:19 AM
Quote from: hbarudi on October 18, 2017, 01:54:47 AM
tool to make a map from picture, where can I find that to make my own maps?

There is a thread on it here (http://knucklecracker.com/forums/index.php?topic=23906.0)
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: Loren Pechtel on October 18, 2017, 09:51:39 PM
Way too tough for me.
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: BilboGCL on October 31, 2017, 06:06:39 PM
To be honest - I don't get the start...
I try right next to the mortar but I fail to either nullify the spore-tower or to build up enough energy to defend against creeper and spores - any hints?

Greetings from The Shire!
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: willbir on October 31, 2017, 06:15:11 PM
Quote from: BilboGCL on October 31, 2017, 06:06:39 PM
any hints?
Try starting on the right hand side there is a little more room plus the ore comes in very handy.
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: Johnny Haywire on November 05, 2017, 10:48:03 PM
If a map looks difficult, sit back and let it run. Just watch what happens and which spot gets overrun by the creeper last. That's usually a good indicator of where you should start.
Title: Re: Custom Map #4906: Aliana. By: planetfall
Post by: daniels220 on December 24, 2017, 07:05:49 PM
Any more specific tips? My current best strategy is:

Spoiler
Start on right side. Build 8 collectors, start ore rig, 5 more to fill space that won't be overrun for the first minute. I have energy to start a reactor at 0:36.7, ore rig finishes seconds later and I can start another reactor and put a few packets into a third. I start losing collectors at 0:56.7. First reactor finishes at ~1:04, next one right behind. Finally start a sprayer, behind CN, at 1:26—CN already taking damage. Sprayer finishes and clears creeper off CN at 1:58. At 2:20 I have 6 reactors, 2 more close behind, but need to start getting serious about defense—start a shield, then another when reactors finish. Start a beam at 2:49, with 0:25 to go on spore timer. I can have two shields up, and either a mortar or a third mostly-done shield, at 3:30 when the first spores arrive, and the one beam is—barely—sufficient to hold them off as long as I make sure to keep my energy in the green so it gets maximum resupply.

After that things kinda fall apart...as the creeper closes in I run short of AC, and I don't have enough energy yet to make good use of blasters. When I go with a mortar I don't have enough space to put it somewhere advantageous, and also don't have a good way to push the thinned-out creeper back. When I go with a third shield, I generally have to build it somewhere safe and move it into position, which costs valuable time, and I still don't have enough coverage to hold on all fronts. Either way I'm pretty much maxed out on energy—I have space for another reactor or two in back, but can't build them without depowering a shield or dying to spores.
[close]