Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 11, 2017, 06:12:17 PM

Title: Custom Map #4894: Primes. By: BilboGCL
Post by: AutoPost on October 11, 2017, 06:12:17 PM
This topic is for discussion of map #4894: Primes
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4894)

Author: BilboGCL
Size: 151x173

Desc:
This time you have to deal with nasty prime numbers! You have very limited tech at the beginning but be assured, it is enough to start. Be warned: Read the message... #CRPL
Title: Re: Custom Map #4894: Primes. By: BilboGCL
Post by: GoodMorning on October 12, 2017, 10:24:38 PM
Three things:

1. I took the top before the right, just to see if one could. (Yes).

2. Similarly, I never built a Guppy. (Also possible)

3. One is not a prime number. There are reasons behind this. I appreciate why you set it up as you did, though. Digi can actually help buy the player a little more time in that scenario.
Title: Re: Custom Map #4894: Primes. By: BilboGCL
Post by: BilboGCL on October 13, 2017, 01:19:11 PM
Hi
I know about the one, I've tried an amount of two but had no fun, digitalis might help but in that case it is a "do it right or lose instant" map. Let's call it artistic freedom ;)
I've tried the map w/o guppy - it works but it is no fun (I only had one bomber, two would be better) . Or have you somehow managed to establish a relay to the inner P-circle?
And, it is even possible to win the map without triggering the big spore tower - For extra fun you can trigger it after the world is "safe"... I suddenly had a spore tower and a cannon on the same PZ.

Greetings from The Shire!