Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 01, 2017, 12:57:28 AM

Title: Custom Map #4854: Creeper. By: Draske
Post by: AutoPost on October 01, 2017, 12:57:28 AM
This topic is for discussion of map #4854: Creeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4854)

Author: Draske
Size: 50x50

Desc:
Title: Re: Custom Map #4854: Creeper. By: Draske
Post by: BilboGCL on October 01, 2017, 04:38:42 PM
I'm too slow for this map: I get some cannons, one or two reactors and a mortar - and then I die :-/

Greetings from The Shire!
Title: Re: Custom Map #4854: Creeper. By: Draske
Post by: GoodMorning on October 01, 2017, 10:14:09 PM
Something to know when playing this one: CNs are indestructible. When damaged enough, they retreat to orbit, but can be resummoned after a delay.

Using this, one can boost the power output by 6eps for the lifespan of the two CNs, then let the third cover for the time they are in orbit. Also noteworthy is that a CN can land in Creeper on the top-left corner, but not the lower-left.

I built a Mortar/Reactor/Pulse Cannon in the lower-left, and then got up another three Cannons to keep a CN spot clear to the north of that. I landed the other two CNs where possible and used the extra power for building, and expanded north. Eventually, I had the entire left side and the extra CNs became more trouble than they were worth, because power was in the green. At that point, I advanced a Mortar to the bowl and Nullified.

There are plenty of better ways, but this one offers a reasonably safe victory given an appropriate time investment.
Title: Re: Custom Map #4854: Creeper. By: Draske
Post by: BilboGCL on October 02, 2017, 03:30:08 PM
Woosh! This time I didn't build more than one unit at one time - in the end I even built a forge :)

Greetings from The Shire!
Title: Re: Custom Map #4854: Creeper. By: Draske
Post by: Loren Pechtel on October 02, 2017, 05:37:15 PM
I'm also stumped.  I know about the indestructable CNs but I can't keep the rest of my base from being overrun.
Title: Re: Custom Map #4854: Creeper. By: Draske
Post by: BilboGCL on October 02, 2017, 07:30:35 PM
My solution was:
Starting top-left (when you look carefully it seems a bit windy on this map - creeper goes slightly to the south-east) like shown in the picture
then building one by one three more cannons (like GoodMorning already said), after that one more reactor, one more cannon, one more reactor...
When you have three cannons on each front (east and south) on the elevated terrain you are more or less safe and can go on to the east, moving the cannons just step by step.
I had always two CNs landed, and the first CN that was not killed by creeper was the one I've built in the south-west corner, felt like half of eternity till I reached that corner...

Greetings from The Shire!

Edit: Forgot the Picture...