Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 29, 2017, 01:40:21 PM

Title: Custom Map #4848: Spored out!. By: Draske
Post by: AutoPost on September 29, 2017, 01:40:21 PM
This topic is for discussion of map #4848: Spored out!
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4848)

Author: Draske
Size: 100x100

Desc:
Easy map No AC Crazy spore count Some digitials
Title: Re: Custom Map #4848: Spored out!. By: Draske
Post by: D0m0nik on September 30, 2017, 10:17:16 AM
Very tricky start if playing in the normal way.

Spoiler
I terped a new landing pad for my CN and then put a beam on the centre plus 4 beams on the corners once emitters were clear. I also had to juggle two more beams over the centre PZ to take the first wave of spores. Very tricky to have everything in place by the first wave and had to restart a few times.
[close]

Spores won't fire at certain unots so perhaps this can be taken advantage of?
Title: Re: Custom Map #4848: Spored out!. By: Draske
Post by: BilboGCL on September 30, 2017, 11:12:41 AM
Quote from: D0m0nik on September 30, 2017, 10:17:16 AM
Very tricky start if playing in the normal way.

Indeed, tried that first but then I thought about:

Quote from: D0m0nik on September 30, 2017, 10:17:16 AM
Spores won't fire at certain unots so perhaps this can be taken advantage of?

So I decided to build as many
Spoiler
beams
[close]
as possible and went shopping while they built...

Greetings from The Shire
Title: Re: Custom Map #4848: Spored out!. By: Draske
Post by: Alter Old on October 03, 2017, 05:37:44 PM
Thank you.