This topic is for discussion of map #4841: Limited Space
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4841)
Author: LappySheep
Size: 33x24
Desc:
Quickest time?
this map, is interesting,
Spoiler
the nullifier in space make it easy since it does not die in the creeper and you just need one blaster, I don't know what the forge or totem is for, but I disabled them.
Forge is clearly intended to make players rage quit as totems take all energy if not disabled.
Might be good concept in theory if somebody does puzzle map with unselectable forge and totem?
I'm not sure how to do that, but sounds like an interesting concept
CRPL.
More specifically:
:awake
Self CONST_CREATEPZ 0 SetUnitAttribute
CurrentCoords 999 1 GetAllUnitsInRange 0 do
0 SetUnitSelectableOverride
loop
Self 0 Destroy
Stick that to a Core, and anything on the map will become unselectable as soon as the game is unpaused or reloaded. It will catch that Nullifier, too; but this can be avoided with a GetUnitType or just lived with.