Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 27, 2017, 12:04:32 PM

Title: Custom Map #4841: Limited Space. By: LappySheep
Post by: AutoPost on September 27, 2017, 12:04:32 PM
This topic is for discussion of map #4841: Limited Space
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4841)

Author: LappySheep
Size: 33x24

Desc:
Quickest time?
Title: Re: Custom Map #4841: Limited Space. By: LappySheep
Post by: hbarudi on September 27, 2017, 02:07:09 PM
this map, is interesting,
Spoiler
the nullifier in space make it easy since it does not die in the creeper and you just need one blaster, I don't know what the forge or totem is for, but I disabled them.
[close]
Title: Re: Custom Map #4841: Limited Space. By: LappySheep
Post by: Builder17 on September 30, 2017, 01:23:18 AM
Forge is clearly intended to make players rage quit as totems take all energy if not disabled.

Might be good concept in theory if somebody does puzzle map with unselectable forge and totem?
Title: Re: Custom Map #4841: Limited Space. By: LappySheep
Post by: LappySheep on October 01, 2017, 04:46:32 AM
I'm not sure how to do that, but sounds like an interesting concept
Title: Re: Custom Map #4841: Limited Space. By: LappySheep
Post by: GoodMorning on October 01, 2017, 07:48:36 AM
CRPL.

More specifically:


:awake
    Self CONST_CREATEPZ 0 SetUnitAttribute

    CurrentCoords 999 1 GetAllUnitsInRange 0 do
        0 SetUnitSelectableOverride
    loop

    Self 0 Destroy


Stick that to a Core, and anything on the map will become unselectable as soon as the game is unpaused or reloaded. It will catch that Nullifier, too; but this can be avoided with a GetUnitType or just lived with.