Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 21, 2017, 09:22:08 PM

Title: Custom Map #4831: To the center. By: BilboGCL
Post by: AutoPost on September 21, 2017, 09:22:08 PM
This topic is for discussion of map #4831: To the center
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4831)

Author: BilboGCL
Size: 128x84

Desc:
All the pest - runners, spores and of course a bit of creeper. Don't enter when you just want a quick fight
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: D0m0nik on September 22, 2017, 04:12:39 PM
Wow, just got caught out and overrun at 9 mins. This never happens these days, great battle! No save so have to restart  :-[
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: D0m0nik on September 22, 2017, 05:12:49 PM
Just replayed, good old fashioned battle, enjoyed it a lot.

One note - Karsten - Any chance you could put a request into Virgil for CW4 ? It would be amazing if stacked enemy structures seperated the text so that you could read it. When a spore/nest/emitter in any combination are placed on top of each other it is impossible to see the stats. In this map you have no idea what the strength of the emitters are or how many spores will fire by each indivdual unit, it is just a mess of text.
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: stdout on September 22, 2017, 06:01:57 PM
I passed it along, Domonik (see sticky thread in Map Makers forum).
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: GoodMorning on September 22, 2017, 06:34:25 PM
Ah, stdout? PM?
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: BilboGCL on September 22, 2017, 06:54:30 PM
Thanks a lot! And sorry for - nah! no sorry :) Glad you had fun!

And to be honest, I sometimes use the stacked unreadable enemies on (by?) purpose - Sometimes I hate it when I have no idea how many spores will come, sometimes it's fun.

btw: Did anyone try and manage to take out the lonely sporetower at the beginning? (I didn't)

Greetings from The Shire!
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: GoodMorning on September 22, 2017, 10:58:43 PM
I tried it - the flood comes too soon, I think.
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: D0m0nik on September 23, 2017, 04:49:03 AM
Thank you Karsten, I'll have a look.

Yes I had a quick look at that spore and decided very quickly that it is not possible.

Spoiler
Once I had two PZ berthas though I attacked top left and then took the spore before going straight for the centre
[close]
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: ea3401 on September 23, 2017, 06:00:41 AM
Quote from: D0m0nik on September 23, 2017, 04:49:03 AM
Yes I had a quick look at that spore and decided very quickly that it is not possible.

Spoiler
(https://i.imgur.com/jmql9DU.jpg)
[close]
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: GoodMorning on September 23, 2017, 06:31:43 AM
We stand corrected.

Edit: I seem to recall concluding that I couldn't get another CN in there.
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: BilboGCL on September 23, 2017, 08:16:06 AM
@ea3401: Oh-kay, impressive!
@D0m0nik: Pretty funny: I didn't put any bertha in the early phase, I needed/used the PZs for beam, reactor, two cannons and a mortar, but I didn't hurry either.
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: D0m0nik on September 23, 2017, 02:39:57 PM
Yep, massive respect to EA, the grand master of the game!
Title: Re: Custom Map #4831: To the center. By: BilboGCL
Post by: pastor.healer on September 24, 2017, 08:31:57 PM
I really enjoyed this map!
Well done BilboGCL

I'm certain I could have beat the "Big D" by about ten minutes, but I had to mow the lawn and forgot to
hit pause...

Next time :)