Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 07, 2017, 03:47:43 PM

Title: Custom Map #4777: Endurance. By: willbir
Post by: AutoPost on September 07, 2017, 03:47:43 PM
This topic is for discussion of map #4777: Endurance
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4777)

Author: willbir
Size: 256x144

Desc:
Endurance map, just survive as long as you can without a base fllooding. Final score is 10 hours less time survived. Experimntal, may have bugs.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: willbir on September 07, 2017, 03:56:43 PM
I was inspired by Endless Creeper (http://knucklecracker.com/forums/index.php?topic=25891) to try to do an endurance map, it should be nearly impossible to last much more than 20 minutes.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: stdout on September 07, 2017, 04:27:28 PM
Very well executed.

I wish I could nullify the auto-generated enemies, though, to give the game some pushback, but I understand why you made it the way you did. 10/10.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: willbir on September 07, 2017, 04:47:14 PM
You should be able to nullify them but it may require multiple hits.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: D0m0nik on September 07, 2017, 04:56:27 PM
Fantastic idea, out of time today but look forward to the challenge. You say it is nearly impossible to last 20 mins but it looks like your first times are 42 minutes and 52 mins for stdout, have I read that correctly?
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: willbir on September 07, 2017, 06:27:09 PM
Quote from: D0m0nik on September 07, 2017, 04:56:27 PM
Fantastic idea, out of time today but look forward to the challenge. You say it is nearly impossible to last 20 mins but it looks like your first times are 42 minutes and 52 mins for stdout, have I read that correctly?

Top score is as of now is 9:46:08 which is ~14 minutes
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: D0m0nik on September 08, 2017, 03:37:48 AM
Ok, I wrote that comment after a long day and a couple of glasses of wine!!! 😂
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: GoodMorning on September 08, 2017, 09:07:05 AM
14:58 or thereabouts (just over 9:45 on the scoreboard), though with the lack of management that I put into the late game, that won't stand at the top for long. There's not a lot to do after the first few minutes - it's a matter of land area and Forge choices. I flooded the hills with AC. Should have PZed some Berthas, but in the end one of those (random?) Creeper dumps on the top of the left hill did for it, so that wouldn't have helped.

Nullifying a few spawns was more for satisfaction than anything else, the PZs rapidly flooded.

So, my advice to ye who wish to flatten that score:

Good map, but I'm a lazy player and wouldn't take it on again. After about 4min, I had all the area I ever claimed (I was foolish enough not to take the easy valleys). Thereafter, it was a matter of trying to rebuild or salvage Mortars one step ahead of the Creeper. From 5min onward, 4x speed helps just as much as 1x, since 300+ -strength Emitters aren't something to face from close range when it's just getting worse.

And I just (as I typed) realised that I could have saved it for another half-minute if I'd remembered my AoOs. Oh well.

I'm somewhat tired, so this post is probably disjointed and rambling. I just couldn't resist the chance to say "one for turtling got on the scoreboard!". Good day to you all.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: D0m0nik on September 08, 2017, 05:07:31 PM
First run through and currently at the 12 min mark. You can 'cap' the problem to an extent though the pop-ups are getting a bit harder to nullify.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: stdout on September 08, 2017, 07:39:16 PM
That's really impressive, Dominik.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: GoodMorning on September 08, 2017, 08:05:31 PM
Agreed. Overbuilding Nullifiers and disarming some may help for when it all starts to turn sour.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: willbir on September 09, 2017, 04:09:38 AM
Quote from: D0m0nik on September 08, 2017, 05:07:31 PM
First run through and currently at the 12 min mark. You can 'cap' the problem to an extent though the pop-ups are getting a bit harder to nullify.

That is some serious nullifier action. This is why I made it 10 hours less survival time not 1 hour, I knew someone would find a way to beat the intended limit.
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: D0m0nik on September 09, 2017, 04:44:32 AM
Have people over this weekend so no more gaming 🙁 I'm at 19.5 mins and the emitters come quick and fast but now have a load of Pzs for nullifiers. The real challenge is discipline as it had gotten a bit tedious pausing and setting the nullifiers. Great idea for a map, nice work
Title: Re: Custom Map #4777: Endurance. By: willbir
Post by: D0m0nik on September 10, 2017, 10:27:09 AM
I think you could have capped it at an hour, the rate that the emitters and spores appear increases and even with PZ nullifiers by 20 mins it is a real challenge. energy becomes a problem , removing reactors was a wise move. I gave up at 20 mins and let the creep take over but could prob have pushed 25mins, 30 mins probably the max possible.