Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 04, 2017, 08:37:53 AM

Title: Custom Map #4770: CreeperWaves. By: Up-Level
Post by: AutoPost on September 04, 2017, 08:37:53 AM
This topic is for discussion of map #4770: CreeperWaves
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4770)

Author: Up-Level
Size: 193x193

Desc:
A Map where the creeper (and Spores) is created in waves, instead of a continuous Emitter. There are a few problems and balancing issues with this. However I've spent days making the code so I just want to upload and maybe fix them later. Feel free to improve/use the code. #CRPL #Waves
Title: Re: Custom Map #4770: CreeperWaves. By: Up-Level
Post by: Up-Level on September 04, 2017, 08:39:41 AM
The map was generated by DMD and edited slightly as I wanted to focus on the Code.
You can win the map by destroying the "Victory" Core, however you earn 1000 Additional Score for every wave you have completed.
Title: Re: Custom Map #4770: CreeperWaves. By: Up-Level
Post by: Builder17 on September 04, 2017, 12:13:41 PM
I played first for time and then for score, it was great! :)

But score board bugged out, it has my first run and second run time/score combined to each other now?

Edit: Score bug is not major, IMHO.

Title: Re: Custom Map #4770: CreeperWaves. By: Up-Level
Post by: Up-Level on September 04, 2017, 12:50:09 PM
Quote from: Builder17 on September 04, 2017, 12:13:41 PM
But score board bugged out, it has my first run and second run time/score combined to each other now?

When I uploaded this map, I had spent days coding it and I was just tired of bug fixing. I'm new to CRPL so I probably made a mistake regarding the score. I'm making a newer more polished version now for everything in general.
Title: Re: Custom Map #4770: CreeperWaves. By: Up-Level
Post by: stdout on September 04, 2017, 02:20:26 PM
Definitely an interesting concept.

I'm currently at wave 96 and I don't really see an end in sight. I feel like at this point I could leave this running overnight and it'd still be running in the morning. I'd suggest for future maps using this concept, that you ramp up the difficulty. Perhaps every 10th wave increases the power vastly, so that by wave 50 it's basically impossible to hold it back no matter how much firepower the player has.  You did that with spores and that's good. Increase the creeper length, depth or frequency once the player reaches certain thresholds.