Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 29, 2017, 08:17:27 PM

Title: Custom Map #4745: Remote. By: Pusillanimous
Post by: AutoPost on August 29, 2017, 08:17:27 PM
This topic is for discussion of map #4745: Remote
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4745)

Author: Pusillanimous
Size: 128x128

Desc:
Think all over the place.
Title: Re: Custom Map #4745: Remote. By: Pusillanimous
Post by: GoodMorning on August 30, 2017, 01:46:11 AM
I was fiddling with the DMD, and found a map large and void-heavy enough that a Guppy rush to secure Ore was a viable strategy. Attempts to recreate the feel of that map eventually resulted in this.
Title: Re: Custom Map #4745: Remote. By: Pusillanimous
Post by: yum-forum on August 30, 2017, 04:39:47 PM
Interesting but very complicated game (at least for me).
Complicated logistics and very nervous...  ;)
Will be by my opinion much more interesting with "relay".
Title: Re: Custom Map #4745: Remote. By: Pusillanimous
Post by: stdout on August 30, 2017, 09:30:16 PM
I agree that I missed the relay. I also completely ignored the ore islands on my play through.
Title: Re: Custom Map #4745: Remote. By: Pusillanimous
Post by: GoodMorning on August 31, 2017, 08:06:52 PM
I specifically omitted the Relay. I was aiming for a Guppy-based map, with aircraft flying every which way. Having a Relay tech to provide a packet bridge would rather defeat this purpose.

Is this a concept worth pursuing, or one to consign to the "eternal draft" pile?
Title: Re: Custom Map #4745: Remote. By: Pusillanimous
Post by: yum-forum on September 01, 2017, 03:38:10 AM
Limited number (3-4 pcs) of "relay" will not crash Your "concept".  ;)

P.S. I tested Your map with 4 "relays" and it also was not too easy and needed "guppy&relay logistics"...