Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 29, 2017, 12:24:43 PM

Title: Custom Map #4742: Singularity. By: Up-Level
Post by: AutoPost on August 29, 2017, 12:24:43 PM
This topic is for discussion of map #4742: Singularity
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4742)

Author: Up-Level
Size: 200x200

Desc:
My first map with CRPL. Not long but took a lot longer than my other maps.
Title: Re: Custom Map #4742: Singularity. By: Up-Level
Post by: Up-Level on August 29, 2017, 12:28:11 PM
I forgot to add to the description that units take more damage the closer they are to the singularity at the center. You start taking damage when you are 65 tiles away.

(Edit) There's also another script that randomly turns a cell into void, if it isn't already. I'm not sure if I like that idea though.
Title: Re: Custom Map #4742: Singularity. By: Up-Level
Post by: patrickbuit on August 29, 2017, 12:59:04 PM
I was wondering what the script actually did. Thanks for clearing it up. Honestly it's a very good concept, but not a very good approach, considering I beat this level with just berthas and air units, which made it very easy for me once past the first emitter. There's no immediate threat either. You could use this same principle in another, more challenging map. It holds potential.