Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 21, 2017, 08:33:20 PM

Title: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: AutoPost on August 21, 2017, 08:33:20 PM
This topic is for discussion of map #4711: This was suposed to be....
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4711)

Author: Iron John Logan
Size: 256x57

Desc:
.... A pac but something terrible happened!
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Xbalanque84 on August 22, 2017, 03:36:00 AM
The PAC controls aren't coming up. WTF?
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Iron John Logan on August 22, 2017, 04:07:55 AM
I deleted the pac core on accident.... though it is totally playable as a regular map, just have to plan a head as everything is missing
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Builder17 on August 22, 2017, 10:37:32 AM
What changes you did to map after PAC core was deleted?

I can try to restore this map to it's original state. :)

Creating CRPLCORE, putting script temp.crpl, saving and reloading should fix it.

Edit: You can try to fix it yourself or put attached save.cw3 to project folder.

This save file should work. And tell if you get any other problems with map making, ok?
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Xbalanque84 on August 22, 2017, 01:29:23 PM
Quote from: Builder17 on August 22, 2017, 10:37:32 AM
What changes you did to map after PAC core was deleted?

I can try to restore this map to it's original state. :)

Creating CRPLCORE, putting script temp.crpl, saving and reloading should fix it.

Edit: You can try to fix it yourself or put attached save.cw3 to project folder.

This save file should work. And tell if you get any other problems with map making, ok?
Okay, where am I supposed to put this?
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Builder17 on August 23, 2017, 12:20:51 AM
Sorry, my message was to Iron John Logan to help him fixing this map.

If you want to play PAC maps

http://knucklecracker.com/forums/index.php?topic=17788.0

has names of many good ones, just search in Colonial Space with name, clear enough? :)
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Iron John Logan on August 23, 2017, 04:42:32 PM
Thanks Builder17, I have been able to convert it back to PAC via the instructions on the Pac template thread. THOUGH, the game is now un-winable, I mean it is totally playable but it does not seam to notice when all the human structures are destroyed. I assume I am missing a script?
I got the scripts by following these instructions under ### section 5
http://knucklecracker.com/forums/index.php?topic=17638.0
"Next, open the PAC template map in the editor and press "I". This will place all of the custom images in a folder on your PC: documents/creeperworld3/worldeditor/[PAC Template Folder]/extracted images. You should also see a scripts folder. Copy both the extracted images and the scripts folder into the folder for your map.
Then place CORE in upper left hand corner, and set it to Temp.cpl"
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Iron John Logan on August 24, 2017, 10:19:53 AM
Here is the current save of this map as a pac. it is playable not the victory screen does not pop up to allow winning the game
Title: Re: Custom Map #4711: This was suposed to be..... By: Iron John Logan
Post by: Iron John Logan on August 24, 2017, 11:04:04 AM
I got it! new map as PAC is uploaded. Thank you Builder17, but your help is no longer needed...
http://knucklecracker.com/forums/index.php?topic=25821

It seams that my pac template was missing a script... when I build the convert map and copied its scripts there where 26 scripts when I compiled it... tried playing the convert map itself and it did the same thing (no victory screen). so re-downloaded the template and made a new convert map, copied and applied its scripts to the map (total of 27 once compiled) and it worked perfectly!
sorry I did not check before I deleted the non working edition to see which script was missing.... hopefully it was just something I messed up and not something wrong with one of the download links

Thanks again!