Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 18, 2017, 08:39:25 AM

Title: Custom Map #4694: Tie Invasion. By: stdout
Post by: AutoPost on August 18, 2017, 08:39:25 AM
This topic is for discussion of map #4694: Tie Invasion
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4694)

Author: stdout
Size: 200x200

Desc:
We've discovered a major creeper base, but it is heavily protected with powerful emitters and numerous spore towers. We sent some tie fighters loaded with tech to help in your invasion. Try to offload their goods as soon as possible to assist in the fight. Good hunting.
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: yum-forum on August 18, 2017, 11:07:42 AM
And how to get THOR? :(
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: stdout on August 18, 2017, 12:10:28 PM
Spoiler
Use nullifier on PZ to nullify center/bottom emitter. Then use collectors on PZs to collect thor.
[close]
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: and42 on August 18, 2017, 01:37:22 PM
Hi guys, do you know how to collect gun turrets?
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: stdout on August 18, 2017, 01:50:22 PM
and42 at the beginning there was
Spoiler
a relay next to the blaster pickup. You have to fly your CN over to get it. If an enemy spore takes it first, you've essentially lost the battle and will need to restart.
[close]
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: yum-forum on August 18, 2017, 02:43:49 PM
Quote from: stdout on August 18, 2017, 12:10:28 PM
Spoiler
Use nullifier on PZ to nullify center/bottom emitter. Then use collectors on PZs to collect thor.
[close]

Thanks! But I thought that relay have more longer distance than collector...

Beautifully designed!  :D
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: stdout on August 18, 2017, 04:39:31 PM
Thanks Yum  ;D

To cross spans, relays need another relay to connect to. Collectors, on the other hand, will connect to anything in range.
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: Helper on January 26, 2020, 05:21:03 AM
I've tried flying the CN past Relays and Collectors, but neither is working for me.
Any advice?
Thanks,
H
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: cornucanis on January 26, 2020, 11:52:31 PM
Quote from: Helper on January 26, 2020, 05:21:03 AM
I've tried flying the CN past Relays and Collectors, but neither is working for me.
Any advice?
Thanks,
H

Unfortunately I think you already lost the battle.

Spoiler
When first starting the map, there's a pre-built relay in the void near the blaster pickup. You need to fly your CN over that relay before it gets destroyed by spores, which seems to have already happened in the screenshot you provided.
[close]
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: Helper on January 27, 2020, 04:12:42 AM
Quote from: cornucanis on January 26, 2020, 11:52:31 PM
Unfortunately I think you already lost the battle.

Aha!
It's a good thing I liked playing this map.
Time for a do-over.
;)

Thank you,
H
Title: Re: Custom Map #4694: Tie Invasion. By: stdout
Post by: marvinitfox on January 27, 2020, 07:52:37 AM
I find the start to be clever, requiring some interesting techniques etc..
But once you have a solid foothold, conquering the bottom half is just plain tedious.