This topic is for discussion of map #870: [DA] P5 - Research Facility
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=870)
Author: Dark Ambition
Size: 350x300
Desc:
(Language alert for one of the Archives. It was a lot heavier, but I toned it down a bit, but still. Skip the top-most Archive if you care.) Particle Fleet: Resurgence Part 5 ----- The Crew rifts to the research facility that Daveth said Legislator Trevor was heading to. Wait... what happened here? -----
Interesting. I'd argue for Warfield to refit the energy tanks to house Reactors, and allow warp.
Decagon, you may be interested also:
I can, given some time (both absolute and spare within my own dealings with reality), script up something to forbid/allow warp based on a configurable timer for these custom HQs - I can fail the mission on HQ-bombing (if the HQ doesn't last three frames) and script-kill it if it is warped in again before time is up (without failing the mission).
This will take a bit of fiddling to get right, and will be name-based. It could probably be extended to the normal HQ.
Quote from: GoodMorning on August 15, 2017, 05:08:17 AM
Interesting. I'd argue for Warfield to refit the energy tanks to house Reactors, and allow warp.
Decagon, you may be interested also:
I can, given some time (both absolute and spare within my own dealings with reality), script up something to forbid/allow warp based on a configurable timer for these custom HQs - I can fail the mission on HQ-bombing (if the HQ doesn't last three frames) and script-kill it if it is warped in again before time is up (without failing the mission).
This will take a bit of fiddling to get right, and will be name-based. It could probably be extended to the normal HQ.
That sort of script would be absolutely amazing! It would cut out a whole bunch of frustration with the current system for denying HQ bombing, both for the player and the map maker. :)
Don't expect too much...
Hey, just a few thoughts about the mission itself...
I really like your dialogue - you're making a story and not just a map and that's totally cool.
The reading part is challenging for me, and that's not your fault. As I mentioned, the script comes so slowly that it's about at the rate of normal speaking out loud, and when reading that visually it feels like being stuck in a traffic jam, or finding a section of the Autobahn that for some reason has been limited to 25 mph. It slows my reading down to about 1/10 of normal speed which makes it pretty painful. Anyway, not your fault.
Maybe watch a few common spelling errors, like "your" instead of "you're" - not a real big deal though. The creative quality of the dialogue is more important than the technical/analytical quality anyway. So good job on that!
Thanks for the story! ;D
Quote from: Johnny Haywire on November 03, 2021, 01:21:08 PM
Hey, just a few thoughts about the mission itself...
I really like your dialogue - you're making a story and not just a map and that's totally cool.
The reading part is challenging for me, and that's not your fault. As I mentioned, the script comes so slowly that it's about at the rate of normal speaking out loud, and when reading that visually it feels like being stuck in a traffic jam, or finding a section of the Autobahn that for some reason has been limited to 25 mph. It slows my reading down to about 1/10 of normal speed which makes it pretty painful. Anyway, not your fault.
Maybe watch a few common spelling errors, like "your" instead of "you're" - not a real big deal though. The creative quality of the dialogue is more important than the technical/analytical quality anyway. So good job on that!
Thanks for the story! ;D
Thank you ;D
I'm not all for these mission, and I've already stated my issue with my early dialogue, but the story itself I am quite proud of, though mostly for details that haven't even been revealed in the uploaded missions.
As for the spelling errors, I never used spell check back then XD I do now, and even things that slip through that are caught by my BFF, who is
very particular about correct spelling XD
Heh heh, your grammar is much better than most - especially considering the amount of dialogue you incorporate into your maps. ;)