Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on August 01, 2017, 03:01:11 PM

Title: Custom Map #860: my first map. By: pizzarules3
Post by: AutoPost on August 01, 2017, 03:01:11 PM
This topic is for discussion of map #860: my first map
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=860)

Author: pizzarules3
Size: 256x256

Desc:
welcome to my first map
Title: Re: Custom Map #860: my first map. By: pizzarules3
Post by: stdout on August 02, 2017, 09:22:02 AM
For anyone confused as to why the game isn't completing after you destroy everything, there is an
Spoiler
invisible enemy unit on the very bottom right corner.
[close]
Title: Re: Custom Map #860: my first map. By: pizzarules3
Post by: pizzarules3 on August 02, 2017, 11:00:40 AM
yes and I clearly stated that in the beginning of the game
Title: Re: Custom Map #860: my first map. By: pizzarules3
Post by: GoodMorning on August 02, 2017, 07:12:59 PM
Welcome to the forum.

Placing invisible units without strategic effect does little but extend the game. As far as my opinion goes, please avoid doing so.

Thanks for taking the time to make a map. :)
Title: Re: Custom Map #860: my first map. By: pizzarules3
Post by: stdout on August 02, 2017, 07:57:49 PM
Quote from: pizzarules3 on August 02, 2017, 11:00:40 AM
yes and I clearly stated that in the beginning of the game

I admit I usually skip the dialog, often to my peril.  ;D Thanks for the map, though! Enjoyed playing it.
Title: Re: Custom Map #860: my first map. By: pizzarules3
Post by: toolforger on June 29, 2019, 04:40:03 AM
An invisible unit that does nothing at all is uninteresting, all it does is to delay the game and frustrate those players who do not happen to be interested in your specific way of telling a story.

BTW "you have to find it" just adds insult to injury.