Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 01, 2017, 07:52:22 AM

Title: Custom Map #4647: Positive emitter. By: builder17
Post by: AutoPost on August 01, 2017, 07:52:22 AM
This topic is for discussion of map #4647: Positive emitter
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4647)

Author: builder17
Size: 224x224

Desc:
This map uses #real time scoring. Also there is #CRPL emitters. #Easy
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: Builder17 on August 01, 2017, 07:57:09 AM
Reserved
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: D0m0nik on August 01, 2017, 03:37:27 PM
Once again I love the real time scoring idea, makes for a very intense game and forces the speed players out of our pause habits.

The top left emitter (the one above the top left digitalis) did not need to be defeated to win, is this a bug?
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: Builder17 on August 01, 2017, 03:42:25 PM
Not bug, only emitters connected to digitalis count for victory :D
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: D0m0nik on August 01, 2017, 04:24:33 PM
Oh! I nullified all but one!
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: Technature on August 01, 2017, 08:56:05 PM
I feel like this map shows off the biggest flaw in the game, which is that it's really easy to get to a point where getting through the level becomes a chore.  It feels like there's too much of everything, too many resources, too many creeper spawns, and with no inhibiter to destroy, it just felt like I should have finished the level 10 minutes earlier than I really did.
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: GoodMorning on August 01, 2017, 11:30:54 PM
Welcome to the forum.

You are right that many maps can degenerate into a slog. This map seems to a be a test of concept, however. Builder17 has the scripting knowledge to CRPL an Inhibitor if necessary, so the exclusion was quite possibly deliberate.
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: Builder17 on August 02, 2017, 02:21:13 AM
Quote from: Technature on August 01, 2017, 08:56:05 PM
I feel like this map shows off the biggest flaw in the game, which is that it's really easy to get to a point where getting through the level becomes a chore.  It feels like there's too much of everything, too many resources, too many creeper spawns, and with no inhibiter to destroy, it just felt like I should have finished the level 10 minutes earlier than I really did.

Could you tell how you played this map? It would be awesome to know.
Title: Re: Custom Map #4647: Positive emitter. By: builder17
Post by: D0m0nik on August 02, 2017, 02:25:10 AM
Quote from: Technature on August 01, 2017, 08:56:05 PM
I feel like this map shows off the biggest flaw in the game, which is that it's really easy to get to a point where getting through the level becomes a chore.  It feels like there's too much of everything, too many resources, too many creeper spawns, and with no inhibiter to destroy, it just felt like I should have finished the level 10 minutes earlier than I really did.

This is the second map in a mini series of speed maps where if you pause the clock keeps running. After the first one I asked for a a more challenging one with more going on and Builder very kindly humoured me! I think it serves the purpose perfectly, a time of 6 mins is quite possible but you will have to move very quickly and make decisions without any consideration. A great success in my opinion.