Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 18, 2017, 11:39:40 AM

Title: Custom Map #4609: Battle Islands. By: Fermisterd
Post by: AutoPost on July 18, 2017, 11:39:40 AM
This topic is for discussion of map #4609: Battle Islands
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4609)

Author: Fermisterd
Size: 256x256

Desc:
Title: Re: Custom Map #4609: Battle Islands. By: Fermisterd
Post by: stdout on July 18, 2017, 12:21:14 PM
I was expecting a big slog but it was actually quite an enjoyable map with fast paced action throughout. Lots of paths to take, plenty of replayability. Nice job!
Title: Re: Custom Map #4609: Battle Islands. By: Fermisterd
Post by: Karsten75 on July 20, 2017, 12:43:08 PM
Indeed. Great map. First in a rather long while that I enjoyed playing. My first time was well over an hour, then after a few false starts, I managed to destroy all the emitters in the lower left corner and lower center.  That made for a greatly improved time. Some improvements in my time should be feasible, not sure when I'll retry it though, but will have to add it to my fave list. :)
Title: Re: Custom Map #4609: Battle Islands. By: Fermisterd
Post by: D0m0nik on July 20, 2017, 04:39:18 PM
Yeah also enjoyed this one. Rare that a map of this size with an inhibitor requires you to use the whole map and to fully utilise the Thor. Every PZ is useful hence the need to take every corner.

Spoiler
If you are quick you can nullify all the bottom left emitters and spore before the walls come down and the spores fires (I aided the CN by sending all 4 guppies). Then move the CN to bottom centre to begin clearing the left  from safety.

Top right is simply taken care of with a terp landing in the creep for a second or two.

Quick relays from the central island allow for early control of the top right and to put a few cannons in place to stop top right from spreading.
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