Knuckle Cracker

Particle Fleet => Map Makers, Ship Builders, and Coders => Topic started by: Spaartan on July 08, 2017, 02:54:57 AM

Title: Falcon Renegades [Updated: 26/08/17]
Post by: Spaartan on July 08, 2017, 02:54:57 AM
Start Transmission:
To whoever receives this, hello, I am the main representative and leader of my group!

We are a group of renegades who defected from a fleet of GalCorp for classified reasons, we were once a part of their main brute force. We are located in a sector of redacted space which we have found, mostly since it is a shield from the particulate threat, being a Seloi Hyperdome and all.

Our ship designs have a somewhat resemblance to the Hydraxil Collective's ships since we worked with them before. Anyways, here are our unique and useful ships!

Classes (According to GalCorp Standards):
Small: 1-19 CM
Medium: 20-49 CM
Large: 50-299 CM
Huge: 300-999 CM
Capital: 1000-2599 CM
Titan: 2600+ CM
Stations: N/A

Small

Swallow-This is the smallest ship in our arsenal. It can still fight off large swarms when used in very large groups.

Cardinal-Although small, this ship proves it can still fight against emergent

Blue Jay-In small fleets, stunner threats become more abundant since most smaller ships do not have dischargers. This ship can be used for diffusing both particulate and stunners.

Wagtail-Even in small fleets, energy is limited. Therefore, we have made a ship that is both small and has the essentials of a tanker.

[close]

Medium

Budgie-A tanker of sorts. It has two tanks in it for prolonged fights, should only be used for ships smaller or equal in size.

Robin-You are sure to get that emitter down with this thing. It has triple lathes and a tank to stay in low energy spaces for longer periods of time

Humming Bird-A flying bulk of lasers, good for pinning down emitters while the lathes do their jobs.

Seagull-The only one with a grabber. When there is no benign particulate around, it can be used for ramming, but I recommend using the crane for that instead.

[close]

Large

Finch-Along with a tank and triple dischargers, it has generators so that it can work without being attached to an energy mine.

Crane-A ramming ship, meant to kill low protection bridges. Timing and location are key.

Crow- A small, self-sustaining carrier used for smaller operations. It surpasses most other carriers of its size as well as it outlasts them.

Canary-A shielded frigate with a 10 missile battery, it can fight small doppels with undivided attention while the dual-shield protects it.

Quail-The counterpart of the Canary, except with 10 cannons. It can hold its own against small particulate swarms.

Crown Pigeon-Essentially a cluster of weapons, it is a well-rounded ship and has an MK7 to deal with doppels that harass smaller ships.

Cockatoo-The better but more costly rammer in our arsenal. It has two shields to take down most ships and any doppel. When not in combat, it slowly regenerates its energy using the two generators.

Gryphon-A very powerful ship with almost little to no armor, but that doesn't mean it cannot protect itself against enemies. It has a shield, several generators. Although having an MK7, it still managed to fit in the large ship group.

[close]

Huge

Avian Warbird-Its schematics were found in a Hyperspace pocket a few cycles ago. The reason we brought it back to life was because of its strength as a quick response ship. It has an extreme advantage against doppels and emergent.

Vulture-It has extremely destructive capabilities that surpass all other large ships. It also capitalizes on the use of MK7s.

Sparrow-The support counterpart of the Vulture. Its schematics were lost for a while until one of our engineers found it on a broken carrier.

Raven-A very well-rounded ship. It has two tanks and a shield to hold off medium sized particulate swarms.

Falcon-The big brother of the Raven. It has an extra pair of cannons and missiles. It can regenerate its energy and store it inside its twin tanks.

Flock-A massive ship that holds 6 fighters. The pilots of these fighters are the best students of the flight academy.

Dove-A massive tanker that can build smaller ships without a power source, it is used to fuel multiple large class ships. Its only downside is that it has low protection.

Owl-One of the most used ships in our arsenal, the Owl can hold off most attacks without getting destroyed. We still wonder why Cpt. Spaartan calls it "Hedwig".

[close]

Capitals

Eagle-A true battleship, boasting six MK7s and several tanks to hold out without any energy mine, for only a while that is.

Flamingo-An astonishing and beautiful ship. It has three lathes, two dischargers, several generators, and a port. The ultimate support ship.

Peacock-Its swarm of fighters cannot be stopped by any small battlefleet. It cannot hold its own against bigger fleets though.

[close]

Stations

Hawk Research Station-A large station good for protection and studying the habits of particulate, is especially well armed to face emergent.

Wing Refueling Station-A testament to the power of reactors, this is used in little to no energy operations but it takes a long time to rebuild once destroyed.

Claw Assault Station-Nothing spells "dead doppels" better than the Claw, it has four MK7 and several other defense mechanisms, do not use this thing without an energy source for too long.

P4RR0T Defense Platform-A tiny platform but still a great ship. It has stood against a tide of particulate all by itself due to the 4 shields. It has saved countless smaller ships from doppels using its twin MK7s.

Nest Mega Defence Platform-The FR has seen ever increasing amounts of emitters and energy mines that become difficult to capture and this was the result. A ship meant to capture and defend energy mines, encapsulating it and stopping anything from going in or out.

Adarna Battle Station-Used to defend the resource stations we acquired after the attack by the T-Mat. So far it has proved very useful for housing fighters to defend said stations.

[close]

HQ Ship

Aguila-The main ship of the entire Falcon Fleet, only one exists to this day and it has never been destroyed. It is accompanied by most of the larger ships in the fleet and can build smaller ones on the way.

[close]

Only one of these exist and they cannot be recreated. They are the pride of the Renegades.
Elites

Pheonix-After the attack on our sector, GalCorp left us with what was left of the Phased Ion Cannon Array, which we repurposed as a ship, we fused some of the untapped Ion Nodes to make dischargers and a lathe.

Archimedes-A large vessel made for discovering and studying phenomena all around the universe. It has weapons to defend itself when necessary.

[close]

Found in four different universes (not really related to the story, unless it becomes useful)
Titans

Galactica-The battleship that brought terror to the faces of its enemies. It is a tribute to the power of the human empire in the other dimension.

Executor-In a world where rebellions are common, this empire came up with a sight that will stop rebels in their tracks. It has so many powerful cannons, it is pointless to count.

USS Enterprise-A starship fueled by curiosity and courage, the Enterprise seeks to explore unknown worlds in the Final Frontier.

Mothership-The aliens here, called Harvesters, defeated most other worlds with ease thanks to this ship. It holds dozens of fighters ready to take on any fleet in its path.

[close]

Obsolete

Flock v1

Cockatiel

Eagle v1

Flamingo v1

Raven v1

Budgie v1

Finch v1

Finch v2

Finch v3

Humming Bird v1

Seagull v1

Seagull v2

Seagull v3

Dove v1

Dove v2

Claw v1

Claw v2

Crown Pigeon v1

Owl v1

Owl v2

Egg

Budgie v1

Budgie v2

Canary v1

Quail v1

[close]

Alliances

Custom Module Creators-They give us exclusive access to their modules before they are released to the other corporations.

Hiigara Defence Force-Following the attack of the T-Mat, the HDF helped us get back on our feet and continue to protect us.

Title: Re: Falcon Renegades
Post by: Dark Ambition on July 08, 2017, 03:14:47 AM
How to image
QuoteSSOD(Is that the right term?): I have no idea how to add pictures, can somebody tell me how? Thanks in advance.

I posted on the Horan Galactic Rebel Alliance page about how to add pictures. The examples I used have been removed now, but i'll use an example that won't get removed this time:

If you want to attach images like the way others do, you need to BBcode the link. Or whatever the technical term is.

Upload it to a image hosting website (Imageshack, imgur, and even dropbox will work)
Right click the image and click "Copy image address"

http://knucklecracker.com/particlefleet/queryShips.php?query=thumbnailid&id=230

Click the "Insert image" Button (Right under the bold button) and paste the image in between the BBC
Click preview to get a look, and it should show up.

(http://knucklecracker.com/particlefleet/queryShips.php?query=thumbnailid&id=230)
(//)

If you use dropbox (like I did) you kinda have to do something else.

Have the image in a dropbox folder, right click on the image, then click "Copy dropbox link"
Should look somwhat like this(Im using my Tertiary Corvette for this, the link would look a bit diff but kinda same.):
This doesnt work all by itself, should you BBcode it.

https://www.dropbox.com/s/nin5570stksomvb/Frontline%20Corporation%20Logo.PNG?dl=0

You have to remove "dl=0" at the end and replace it with "raw=1"

https://www.dropbox.com/s/nin5570stksomvb/Frontline%20Corporation%20Logo.PNG?raw=1

Then do the same above, by clicking the "Insert Image" button. If you want, you can also type it in yourself like this:
[img][/img]

(https://www.dropbox.com/s/nin5570stksomvb/Frontline%20Corporation%20Logo.PNG?raw=1)


Fo me, ships are saved into: C:\Users\Redacted\OneDrive\Documents\My Games\particlefleet\ships
[close]
Title: Re: Falcon Renegades
Post by: Dark Ambition on July 08, 2017, 03:58:09 AM
Previous Communique
Quote from: Spaartan on July 08, 2017, 02:54:57 AM
Start Message:
To whoever receives this, hello, I am the main representative and leader of my group!
You have received an info cache from the Falcon Renegades via Artificial Asteroid (Sorry if we broke anything in the process)

We are a group of renegades who defected from a fleet of GalCorp for classified reasons. We are located in a sector of redacted space which we have labeled our "Nest", mostly since it is a shield from the particulate threat, being a metal dome and all. We hope the ones that receive this are not pro particulate since we are already busy with a regular visit from particulate infested ships. We have helped several groups that have passed by, notably a small corporation with a unique collection of ships, very nice folks too, and the second, a group of AI that has labeled themselves the Hydraxil Collective, they came in crashing into one of the nearby asteroids in our sector, we welcomed them in but they didn't really like the fact we were humans for some reason. They departed leaving us with astonishing knowledge. We haven't seen them for a while but they recently sent us a message that they are grateful for our help, and that they are okay. So far we are mostly neutral when it comes to people asking if we are on their side.

Speaking of the knowledge, they helped us with our ship designs, giving us a power free way to have our ships have gaps in between several parts. I'm sure you want to how our ships look like, so here are our ship schematics:

Light Ships:
Spoiler

Budgie-A tanker of sorts. It has two tanks in it for prolonged fights, should only be used for ships smaller or equal in size.

Robin-Shares the same design as the Budgie but with one tank and triple lathes, you are sure to get that emitter down.

Finch-Same design as the first two ships here and only has generators so that it can work without being attached to an energy mine.

Egg-This is the smallest ship in our arsenal. It can still fight off large swarms when used in groups, remember that.

Canary-A shielded frigate with 4 missiles, can fight small doppels with undivided attention while the dual-shield protects it.

Quail-The same as the Canary, except with 4 cannons.
[close]
Medium Ships:
Spoiler

Cockatiel-A rammer with the intent to destroy, it's best off destroying smaller ships and doppels though.
Crown Pigeon-Essentially a cluster of ships, it is well rounded and has an MK7 to deal with doppels that harass smaller ships.
[close]
Large Ships:
Spoiler

Cockatoo-The better but more costly rammer in our arsenal. It has two shields to take down most ships and any doppel. When not in combat,
it slowly regenerates its energy using the two generators.
Dove-A massive tanker that can build smaller ships without a power source, it is used to fuel multiple large class ships. Its main downside is that it has no weapons.
Flock-A massive ship that holds 6 fighters with our best pilots inside.
Owl-The tank of the large ships. It can hold off most particulate swarms without getting destroyed.
Raven-A well-rounded devil of a ship. It has a tank and shield for those rough times.
Falcon-The big brother of the Raven. It has an extra pair of cannons and missiles. Can regenerate its energy and store it inside its twin tanks.
[close]
Capital Ships:
Spoiler

Eagle-A true battleship, boasting three MK7s and several generators to hold out without any energy mine.
Flamingo-An astonishing ship. It has two horns to block off stray particulate, three lathes, two dischargers, several generators, a grappler and a port. The ultimate support ship.
[close]

SSOD(Is that the right term?): I have no idea how to add pictures, can somebody tell me how? Thanks in advance.
[close]

-=Ship Computer=-
Alert - Captain Spaartan:
A data stream cyte has been detected throughout our sector. Connecting under a sandboxed server...
Direct Ship-To-Ship Connection Established.



Greetings. I am CEO Adalar Verrater of Frontline Corporation. We just finished rallying a group of GalTech workers from a station under assault when we found your Data Cache.

I hope it was the only one you sent out, as we were able to find out your sector location based off of matter samples from the cache. Not exact system however. I'm transmitting design specs for Rift-Capsules... These are untraceable.
Info Cache RC
# --InfoCacheRC-- 7/8/2017 12:36:56 AM

$UnitX:0
$UnitY:0
$Msg:""
$Msgdelay:0
$UnitT:"InfoPickup"

once
300 delay # 300 is 10 seconds. To change how long you want, just take how long you want, in seconds, and multiply it by 30.
<-UnitX <-UnitY 0 6 0 setlandbulk
<-UnitX <-UnitY 5 3 1 setlandbulk
<-UnitX <-UnitY 0 2 1 setlandbulk
<-UnitX <-UnitY 3 sub 0 1 1 setlandbulk
<-UnitX <-UnitY 3 add 0 1 1 setlandbulk
<-UnitX 3 sub <-UnitY 0 1 1 setlandbulk
<-UnitX 3 add <-UnitY 0 1 1 setlandbulk
"InfoPickup" <-UnitX <-UnitY createunit ->UID
endonce

<-UnitX <-UnitY 1 1 getallunitsinrange ->Units
true ->destroyedcheck
<-Units getlistcount 0 do
<-Units[I] ->UID
<-UID getunittype <-UnitT eq if
false ->destroyedcheck
endif
loop

<-destroyedcheck if
<-Msgdelay delay
<-Msg showconversation
self 0 destroyunit
endif
[close]
OOC: I hope it works for you guys ^^; This was frankensteined together using Stickman's scripts

Many Corporations have defected from GalCorp. We are one such Corporation, as we used to be their top researchers. If you need any help setting things up or defending, we can send a message to our brothers back home to assist you.

Title: Re: Falcon Renegades
Post by: Spaartan on July 08, 2017, 04:11:42 AM
Quote from: Dark Ambition on July 08, 2017, 03:58:09 AM


-=Ship Computer=-
Alert - Captain Spaartan:
A data stream cyte has been detected throughout our sector. Connecting under a sandboxed server...
Direct Ship-To-Ship Connection Established.



Greetings. I am CEO Adalar Verrater of Frontline Corporation. We just finished rallying a group of GalTech workers from a station under assault when we found your Data Cache.

I hope it was the only one you sent out, as we were able to find out your sector location based off of matter samples from the cache. Not the exact system, however. I'm transmitting design specs for Rift-Capsules... These are untraceable.

Many Corporations have defected from GalCorp. We are one such Corporation, as we used to be their top researchers. If you need any help setting things up or defending, we can send a message to our brothers back home to assist you.


We thank you for your reply, right now we have already established in this little place of ours and the particulate is easy to keep at bay, thanks to the defense cannon given to us by the Ticon Corporation.

(OOC: This post will also be used for the ships that couldn't fit on the main)
Title: Re: Falcon Renegades
Post by: Dark Ambition on July 08, 2017, 04:40:52 AM


Adalar-
Greetings. I am CEO Adalar Verrater of Frontline Corporation. We just finished rallying a group of GalTech workers from a station under assault when we found your Data Cache.

I hope it was the only one you sent out, as we were able to find out your sector location based off of matter samples from the cache. Not exact system however. I'm transmitting design specs for Rift-Capsules... These are untraceable.
Info Cache RC

# --InfoCacheRC-- 7/8/2017 12:36:56 AM

$UnitX:0
$UnitY:0
$Msg:""
$Msgdelay:0
$UnitT:"InfoPickup"

once
300 delay # 300 is 10 seconds. To change how long you want, just take how long you want, in seconds, and multiply it by 30.
<-UnitX <-UnitY 0 6 0 setlandbulk
<-UnitX <-UnitY 5 3 1 setlandbulk
<-UnitX <-UnitY 0 2 1 setlandbulk
<-UnitX <-UnitY 3 sub 0 1 1 setlandbulk
<-UnitX <-UnitY 3 add 0 1 1 setlandbulk
<-UnitX 3 sub <-UnitY 0 1 1 setlandbulk
<-UnitX 3 add <-UnitY 0 1 1 setlandbulk
"InfoPickup" <-UnitX <-UnitY createunit ->UID
endonce

<-UnitX <-UnitY 1 1 getallunitsinrange ->Units
true ->destroyedcheck
<-Units getlistcount 0 do
<-Units[I] ->UID
<-UID getunittype <-UnitT eq if
false ->destroyedcheck
endif
loop

<-destroyedcheck if
<-Msgdelay delay
<-Msg showconversation
self 0 destroyunit
endif
[close]

Many Corporations have defected from GalCorp. We are one such Corporation, as we used to be their top researchers. If you need any help setting things up or defending, we can send a message to our brothers back home to assist you.


Spaartan-
We thank you for your reply, right now we have already established in this little place of ours and the particulate is easy to keep at bay, thanks to the defense cannon given to us by the Ticon Corporation. May we ask, where are the whereabouts of the Corporation? We lost track of them when they were surrounded by ships that we didn't think they had when they stayed in our sector. Are those who were there when we lost signal of them allies or enemies? I fear that they might have been attacked by the unknown ships.


Adalar-
Ticon Corporation? I don't know what you're on about. Last I heard, Ticon Corporation went into Redacted Space with only three ships and a single omni. Probably died as soon as they got there, poor sods. That was about... what, a month or two before Hale Corporation sent the data they found? Whatever. GalCorp keeps all this information locked up.

No wait... I think... I think we lost contact with Ticon Corporation at about... hmm... i'll mark it on a prototype map:
Contact Points Lost
(https://www.dropbox.com/s/idcagpuzrblij2a/contactlost.PNG?raw=1)
[close]
This is unfinished and most likely inaccurate, but there you go.

Title: Re: Falcon Renegades
Post by: GoodMorning on July 08, 2017, 09:47:24 AM
Quote from: Dark Ambition on July 08, 2017, 03:58:09 AM
Not exact system however. I'm transmitting design specs for Rift-Capsules... These are untraceable.
Info Cache RC
[close]
OOC: I hope it works for you guys ^^; This was frankensteined together using Stickman's scripts
Greetings from Rising Star. We provide the following modified schematic for general use, noting an efficiency gain and greater flexibility. It also contains a cloaking device.
Schematic
# --InfoBurstRS-- 7/8/2017 12:36:56 AM

$BurstX:0 #Coordinates of
$BurstY:0 #message reception location

$MsgName:"" #Name of the recorded conversation
$TransmitDelay:300 #Time in frames until message key-unit and transmission arrives in the target sector.
$TimeLocked:0 #Frames. 30 frames to the second. Time from key-unit removal until message available
$KeyType:"InfoPickup" #Recordings can be keyed to many things. Omnis, caches, even structures.

once
Self "main" "NONE" SetImage #Cloak the message storage.
300 Delay
<-UnitX <-UnitY 0 6 0 SetLandBulk
<-UnitX <-UnitY 5 3 1 SetLandBulk
<-UnitX <-UnitY 0 2 1 SetLandBulk
<-UnitX <-UnitY 3 sub 1 SetLand
<-UnitX <-UnitY 3 add 1 SetLand
<-UnitX 3 sub <-UnitY 1 SetLand
<-UnitX 3 add <-UnitY 1 SetLand
<-KeyType <-UnitX <-UnitY CreateUnit ->Key_UID
endonce

<-Key_UID GetUnitIsDestroyed if
<-TimeLocked Delay
<-MsgName ShowConversation
Self 0 DestroyUnit #Security
endif

OOC: Again untested, but straightforward to be easily fixed. Do let me know if I've made an error.
[close]

We find it interesting that you are both biological and on good terms with the Hydraxil Collective. Yours is, alas, a possibly unique case.
Title: Re: Falcon Renegades
Post by: Keeper Decagon on July 08, 2017, 04:37:47 PM
Quote from: GoodMorning on July 08, 2017, 09:47:24 AM
We find it interesting that you are both biological and on good terms with the Hydraxil Collective. Yours is, alas, a possibly unique case.

There have been recorded instances where the Collective had "been friendly" to human defectors in order to undermine the major power at the time, however. During the reign of the Seloi as the major galactic power, the Collective actively gathered and used the defiance of splinter factions to press the advantage upon the Imperium. This could very well be a similar situation.

Be cautious, Captain Spaartan. The Collective is unpredictable and dangerous. If you have any intel on their movements or ship configurations, please forward it to Hiigaran Strategic Command in Sector 203, Abbasid Gate.
Title: Re: Falcon Renegades
Post by: Spaartan on July 08, 2017, 09:15:31 PM
Start Message:
Captain Spaartan: Hello, we have finally established a way to put a representation of our ships, sorry for the long wait.
(OOC: Thank you to Dark Ambition and Foxx who told me how to put images)
Title: Re: Falcon Renegades
Post by: Spaartan on July 08, 2017, 09:27:40 PM
Quote from: Keeper Decagon on July 08, 2017, 04:37:47 PM
There have been recorded instances where the Collective had "been friendly" to human defectors in order to undermine the major power at the time, however. During the reign of the Seloi as the major galactic power, the Collective actively gathered and used the defiance of splinter factions to press the advantage upon the Imperium. This could very well be a similar situation.

Be cautious, Captain Spaartan. The Collective is unpredictable and dangerous. If you have any intel on their movements or ship configurations, please forward it to Hiigaran Strategic Command in Sector 203, Abbasid Gate.
Start Message:
Captain Spaartan: Keeper Decagon, I thank you for your concern, but we mostly are a safe haven for anyone that passes by, one of which was the Collective, we don't really do any business with them when it comes to fighting, we do love spectating the fights they have with others using a technology we got from particulate (although evil, they are somewhat intelligent)Rift portal. We only help if one side is doing something not good, say, attacking a peaceful fleet. Most of the time we aren't watching though, we usually explore beyond and into the more dangerous places.
(OOC: Decagon, I am a big fan of your ships and maps, the actual names of my ships were sparked by your qwaar-jet)
Title: Re: Falcon Renegades
Post by: Spaartan on July 10, 2017, 10:36:03 AM
[Update]:
Added HQ class ship (probably the only one that will exist), Agila, probably the most overpowered HQ yet (look at the size of it! 35x25).
Title: Re: Falcon Renegades
Post by: Dark Ambition on July 10, 2017, 10:57:19 AM
Quote from: Spaartan on July 10, 2017, 10:36:03 AM
[Update]:
Added HQ class ship (probably the only one that will exist), Agila, probably the most overpowered HQ yet (look at the size of it! 35x25).

Ohhhh, if you want overpowered HQ's, try making Homeworld ships :P

Spoiler
(https://www.dropbox.com/s/9995zkhu7esumh0/naggarok.png?raw=1)
[close]

Seriously, i've been spending a lot of yesterday, and still in the middle of, replicating EVERY ship from Homeworld, even some ships from Homeworld mods, and some of these guys of just... BIG
Title: Re: Falcon Renegades
Post by: Keeper Decagon on July 10, 2017, 11:48:09 AM
Quote from: Dark Ambition on July 10, 2017, 10:57:19 AM
Ohhhh, if you want overpowered HQ's, try making Homeworld ships :P

Spoiler
(https://www.dropbox.com/s/9995zkhu7esumh0/naggarok.png?raw=1)
[close]

Seriously, i've been spending a lot of yesterday, and still in the middle of, replicating EVERY ship from Homeworld, even some ships from Homeworld mods, and some of these guys of just... BIG

Ooooooooooooh, pretty!
Title: Re: Falcon Renegades
Post by: FOXX on July 10, 2017, 04:49:59 PM
Damn DA, beautiful HQ.
Only some half pieces in the back need armour or is that intended?
Title: Re: Falcon Renegades
Post by: Spaartan on July 10, 2017, 06:36:21 PM
Eh,I'll try building the battle star galactica ship first. That one requires more love
Title: Re: Falcon Renegades
Post by: Spaartan on July 15, 2017, 09:11:00 AM
I did it... I made The Battlestar Galactica. It belittles your already large homeworld ships.
(https://i.imgur.com/u4fQ5Ip.png)
Title: Re: Falcon Renegades
Post by: FOXX on July 15, 2017, 10:22:32 AM
So, we have an Indestructible HQ.
With one piece of armour missing.
Title: Re: Falcon Renegades
Post by: Spaartan on July 15, 2017, 10:36:27 AM
I just saw it, DAMMIT, I'll go fix it, but I will not change the pic.
Title: Re: Falcon Renegades
Post by: FOXX on July 15, 2017, 11:09:14 AM
Happened to me also before and will maybe happen again ;)
Title: Re: Falcon Renegades
Post by: Spaartan on July 16, 2017, 08:53:30 AM
Update:

New Ship designs:
Humming Bird and Hawk Research Station
Fixed Grammar.
Title: Re: Falcon Renegades
Post by: cpaca on July 19, 2017, 02:30:05 AM
Hello, Falcon Renegades. 
This is from the Custom Module Creators. 
After much battling and searching, I have a small army ready to warp right to your Nest. I believe some of our schematics may be of use. I will be willing to provide one schematic, free-of-charge, to test our ships. Perhaps in the future you will buy more. Note that the Schematic requires no power to fire its Custom Module. 
The Custom Module was made using the hull of one of your ships which we copied, specifically the same hull the Budgie, Robin, and Finch use. This means the sacrifice of one of the 3 ships mentioned is all that is needed to make this ship. That, and you allowing a dozen Engineers to come over and modify the ship.
Knowledge of Quantum energy is of no use to us; the metals used for making the Metal dome are of especial interest to us. We may be able to produce a new Custom Module with the metals. 
Attached is a picture of the ship in question as well as a file. 
[If you plan to use the ship in a map, apply both the EdittedFinchAdder and the PassiveParticleCreator scripts onto the map, then place a PRPL Core with the EdittedFinchAdder script inside.]
[Copying SpaartanFinch.dat to This PC/Documents/My Games/particlefleet/ships should allow you to open it in-game, without the custom module. Using that and the above instructions should allow you to use it with the custom module, in a map.] 
[Finally, if you want to use ANY custom module script, go to planetfall's post on Custom Modules and download ShipModule then apply ShipModule to the map - do not touch ShipModule's code whatsoever]
Title: Re: Falcon Renegades
Post by: Spaartan on July 20, 2017, 06:17:42 AM
Transmission:

Greetings Custom Module Creators,

This is Captain Spaartan, leader of the Falcon Renegades. I like the concept of of a portable emitter on a ship and its usefulness in low power situations. We are already adding the new module to the finch and it will soon be finished. We wish to have an alliance, finding the usefulness of your module too useful to turn away. The metal we use is somewhat crystalline, transparent  from the inside but opaque form the outside, it cannot be mired and is immovable when connected to a rift. We currently call it silver diamond, due to its strength and beauty from both the inside and outside.

With best regards,
Captain Spaartan
Title: Re: Falcon Renegades
Post by: cpaca on July 20, 2017, 12:59:18 PM
Dear Falcon Renegades, 
This is from the Custom Module Creators.
I accept your alliance. Your "Silver diamond" sounds very useful. 
Science could potentially be done to figure out a way to turn the Silver Diamond into its component molecules, warp through Rift Space, and appear back and immediately turn the molecules back into Silver Diamond. This could potentially be used in a push to make a wall of Silver Diamond that keeps moving. 
At the same time, the molecules within Silver Diamond may also be useful to make other things, such as Plasma-Particle Emitters. 
We have had difficulty doing so because if it moves, it is hard to make plasma out of it, as plasma slows things down. Another thought is to have a tiny bit of Silver Diamond on the surface of each particle and have a very small rift turn on and off rapidly, therefore turning the Silver Diamond into a pseudo-plasma. 
Of course, then particles would move against it and it would no longer be able to slow-down. Particle Beams could be modified to affect this new pseudo-plasma and repair it. 
This sounds like a very useful material for defending against bases or holding an advantage by applying this to a Sprayer or a Passive Particle Maker. 
If you look at our store, we have a Grabber G3. If this technology works as planned, we will give you a Grabber G3 Plasma for more Silver Diamond. 

Silver diamond could also be used to modify the telescopes to search for this material.
Title: Re: Falcon Renegades
Post by: cpaca on July 20, 2017, 03:16:37 PM
Dear Falcon Renegades, 
It seems we are not able to apply Silver Diamond as Plasma for Particles. 
The Silver diamond appears to be too heavy, and it keeps bouncing off. 
Still, using it to make large blocks of plasma in areas could be useful. 


Fourth wall break: 
Plasma can't be applied to Particles. No PRPL for that. Might be some underlying code that is used for Emitters to set their particles to do that.
Title: Re: Falcon Renegades
Post by: Spaartan on July 23, 2017, 05:46:19 AM
Quick Update: Some old ships will be renovated in a few hours or so
Title: Re: Falcon Renegades
Post by: Spaartan on July 25, 2017, 05:28:30 AM
Transmission:

Hello, this is Captain Spaartan

Good news everyone! We have noticed that some of our ships are somewhat... substandard, both in functionality and design. But, that is all about to change, we have renovated several of our ships!

Renovated Ships included:
Flock
Crown Pigeon
Eagle
Flamingo

Replaced Ship:
Cockatiel with the Crane

One new ship!:
Seagull

That is all for now, try fighting particulate with the new versions!

p.s. The replaced ships are put into a new group, obsolete
Title: Re: Falcon Renegades [Updated: 27/07/17]
Post by: Spaartan on July 27, 2017, 10:14:51 PM
Another Update!

Added two new stations along with the Stations group:
Wing Refueling Station
Claw Defense Station

Renovated:
Budgie
Finch
Dove
Humming Bird
Seagull
Title: Re: Falcon Renegades [Updated: 03/08/17]
Post by: Spaartan on August 05, 2017, 01:41:22 AM
The ship that attacked our sector massacred our people and we realized we focused too much on offense. In one of the hyperspace pockets, we found 5 new designs. After the battle, we decided to renovate them and put them into good use.

Presenting:

The Pheonix (Thanks Dec  :)!)
Crow
P4RR0T
Tiger Falcon
Avian Warship
Title: Re: Falcon Renegades [Updated: 13/08/17]
Post by: Spaartan on August 13, 2017, 09:32:52 AM
Another Update Transmission!

I have released the supers, the Titans. All in the new, Titans section!
New ships:
Thunderbird
Firebird
Archimedes
Peacock

(OOC: Only one of each titan can exist in the universe)
Renovated:
Owl
Title: Re: Falcon Renegades [Updated: 13/08/17]
Post by: cpaca on August 13, 2017, 11:26:28 AM
Quote from: Spaartan on July 08, 2017, 02:54:57 AM
Thunderbird-The strongest ship in the entire fleet of the FR, possibly even in other corporations as well. Never go against this.

Um

Spoiler
The strongest ship in the entire fleet of the FR, possibly even in other corporations as well.
[close]
*cough cough* yeah.... 
Spoiler
The strongest ship ... even in other corporations
[close]
lol look at my corporation's ships
Title: Re: Falcon Renegades [Updated: 13/08/17]
Post by: Spaartan on August 13, 2017, 07:35:18 PM
Quote from: cpaca on August 13, 2017, 11:26:28 AM
Quote from: Spaartan on July 08, 2017, 02:54:57 AM
Thunderbird-The strongest ship in the entire fleet of the FR, possibly even in other corporations as well. Never go against this.

Um

Spoiler
The strongest ship in the entire fleet of the FR, possibly even in other corporations as well.
[close]
*cough cough* yeah.... 
Spoiler
The strongest ship ... even in other corporations
[close]
lol look at my corporation's ships

That's why I said possibly, your modules are super powerful. (10 sprayers + 1 grabber teehee :P)
Title: Re: Falcon Renegades [Updated: 13/08/17]
Post by: GoodMorning on August 13, 2017, 08:43:40 PM
With customs in play, the only limit is balancing. So...

I still find the Marauder to sit in the sweet spot between utility, build time and operation cost.
Title: Re: Falcon Renegades [Updated: 13/08/17]
Post by: cpaca on August 13, 2017, 11:32:05 PM
Yeah, there's guidelines about the modules. 
Your note on the "sprayer-grabber" thing is that I could say "It uses Alien Computers which seem to dislike grabbers. Weird." 
Title: Re: Falcon Renegades [Updated: 13/08/17]
Post by: Spaartan on August 14, 2017, 07:37:03 PM
Quote from: GoodMorning on August 13, 2017, 08:43:40 PM
With customs in play, the only limit is balancing. So...

I still find the Marauder to sit in the sweet spot between utility, build time and operation cost.

Of course, the titans are supposed to have only one of each built. They will only be used in special occasions, for smaller missions only the normal ships will be used
Title: Re: Falcon Renegades [Updated: 22/08/17]
Post by: Spaartan on August 22, 2017, 12:58:36 AM
-General Transmission-

Greetings everyone! These are the engineers of the FR and I have some good news.

We have completely redesigned several old ships and made new ones alongside them!
Even better news, Cpt. Spaartan is satisfied with the designs of the Seagull, Finch, and Budgie! (For now, that is)

That is all we have for now, and we hope you enjoy our new ships! The links to download the designs are attached to the first and second transmissions of this server.

-End Transmission-
Title: Re: Falcon Renegades [Updated: 22/08/17]
Post by: Spaartan on August 26, 2017, 07:37:12 AM
I'm back with another update...

I removed two titans, but added four with references to their respective shows and movies.
The old group is now named special, containing Archimedes and the Pheonix.
Enjoy!
Title: Re: Falcon Renegades [Updated: 26/08/17]
Post by: cpaca on August 31, 2017, 11:45:59 AM
Something that occured a while back, but was kept secret... 
I just have this here so that people in the future have to do less scrolling.

Spaartan: What happened? Why aren't we in Rift Space? 
Engineer: Hmm. Rift engines seem to be down. Why did they break? 
(https://www.dropbox.com/s/ucdk0aqwzp1kjyg/Screenshot%202017-08-31%2008.11.06.png?raw=1)
Spaartan: Sensors? 
Engineer: Not much. However, we have an incoming flank of six hammers, 3 from left side, 3 from right. 
Spaartan: Battle time.
Engineer: However, I don't know what's infront of us. It appears to be a ship spewing blue particulate, but no Blue Emitters are sensed. 
Spaartan: Oh, that's obvious. Only one corporation has that technology. Hello, CMC. 
(https://www.dropbox.com/s/9cupyqhr1ohswr5/Screenshot%202017-08-31%2008.11.31.png?raw=1)
cpaca: Hello. And before you ask, I am going to guess your questions. No, we did not pull you out of rift space.
Spaartan: I didn't even take a guess that we were pulled out...
cpaca: And no, we weren't pulled out either. We have something we want to give you. First, the Particulate.
(https://www.dropbox.com/s/jycz6966s6wpj2n/Screenshot%202017-08-31%2008.12.05.png?raw=1)
(https://www.dropbox.com/s/3zb4mosmg8p5gws/Screenshot%202017-08-31%2008.14.03.png?raw=1)
(https://www.dropbox.com/s/0hnxhhrx9j5d193/Screenshot%202017-08-31%2008.14.44.png?raw=1)
(https://www.dropbox.com/s/rcbtk40t102tci5/Screenshot%202017-08-31%2008.14.56.png?raw=1)
Spaartan: Why did you come to us?
cpaca: We have a one-of-three in existence weapon for you. Super-weapon, more likely. 
Spaartan: ... What is this? Is it another [REDACTED]?
cpaca: No. It's better. A super-nuke. 
Spaartan: [REDACTED EXCITEMENT FOR A LONG TIME] 
cpaca: Don't use it near any of your important ships, such as Titans, a large fleet, or your main HQ ship.
Spaartan: Why not? 
cpaca: Everything within the explosion vanishes. The radius of the explosion is 1 parsec, in old databases. Approximately 3 lightyears. OOC: I assume light-years are constant. Light is constant, and Years... are close. 
Spaartan: Oh. At least we would see the explosion? 
cpaca: No. It's also self-destructing. Use it and it itself dissapears too. 
Spaartan: Uh... Are you sure... 
cpaca: I was told by a mysterious force you would need this. I don't know who. Mysterious.
OOC: It was Skarsgard Abraxis and the Arc. 
Spaartan: Very mysterious. Did you get any data on him? 
cpaca: Yes. My data is that he avoided every last sensor, from infra-red to aiming the lasers in random directions and seeing where they stopped to get the approximate shape.
Spaartan: Well... uh... 
cpaca: Yeah, you probably have things to do.
Spaartan: No. Did you check your rift engines? 
cpaca: Mine are fine. Why? 
Spaartan: The thing they did to pull me out of Rift Space must have damaged mine. Mind if you-
cpaca: Here's an energy mine that was here. However: [Warp out]
one of cpaca's Grabbers: *energy dies down* *custom module self-destructs* *core module self-destructs*
Spaartan: Ah, some scraps. Also an energy mine.
cpaca, in rift space: Oh shoot one of my Grabbers didn't make it. Meh. It's fine. Wait a second... I never gave the order to go to rift space... Which engineer did that...
[close]