Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 30, 2017, 10:33:18 AM

Title: Custom Map #4555: Hardcore Test. By: PLAYER
Post by: AutoPost on June 30, 2017, 10:33:18 AM
This topic is for discussion of map #4555: Hardcore Test
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4555)

Author: PLAYER
Size: 150x148

Desc:
Ok, so I decided to make a map again. This map WILL cause you to lose at LEAST once. Saving IS recommended! Look on the forums for all the scripts and that stuff.
Title: Re: Custom Map #4555: Hardcore Test. By: PLAYER
Post by: TLFP on June 30, 2017, 10:47:28 AM
My script that I kinda cheated a little bit with the CN's. And yes I recorded this and am going to upload this video on my channel (VIDEO FINALLY UP!) (https://youtu.be/lqQqVARnzlg).
Title: Re: Custom Map #4555: Hardcore Test. By: PLAYER
Post by: yum-forum on June 30, 2017, 12:21:33 PM
Very interesting video in Your video channel!  :)
Title: Re: Custom Map #4555: Hardcore Test. By: PLAYER
Post by: D0m0nik on June 30, 2017, 01:12:40 PM
QuoteThis map WILL cause you to lose at LEAST once

Yep!  ;D
Title: Re: Custom Map #4555: Hardcore Test. By: PLAYER
Post by: TLFP on June 30, 2017, 01:24:09 PM
Quote from: yum-forum on June 30, 2017, 12:21:33 PM
Very interesting video in Your video channel!  :)
Oh great got stuck in processing...

Video finally is up!  :)
Title: Re: Custom Map #4555: Hardcore Test. By: PLAYER
Post by: TLFP on June 30, 2017, 05:34:34 PM
Quote from: D0m0nik on June 30, 2017, 01:12:40 PM
QuoteThis map WILL cause you to lose at LEAST once

Yep!  ;D
When I did the timelapse it took me roughly 6-7 times of restarting and changing map stuff so I could complete it. Still was a hard challenge to win though!  :D
Tips for people that are struggling
Spoiler
Remember that not only relays and collecters can make network lines...
[close]
Title: Re: Custom Map #4555: Hardcore Test. By: PLAYER
Post by: willbir on July 03, 2017, 03:25:30 PM
Thanks for the cool map.
Spoiler
It's a little tight but if you can get 18 mortars down in the first ~70s you can defend the whole central area from creeper
[close]