In some of my maps I have too strong emitters (high amt) that the creeper start to overflow from terrain and I want to avoid this effect for my future maps. :D
Is there some way to stop this? Is there some limit which is recomended to not exceed?
If your creeper levels exceed 500 then creeper can overflow onto void. The only way to stop this apart from using walls is the CRPL command setterrainoverride, found here (http://knucklecracker.com/wiki/doku.php?id=crpl:docs:setterrainoverride).