This topic is for discussion of map #812: Navy17
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=812)
Author: FreshBananasHea
Size: 384x216
Desc:
The commander has sent his crack team to a top secret location that is guarding a dormant emitter. Word had gotten out that it went mega-active.
This is not fun. Lag + no strategy + no variations in dialogue = annoyance.
At the least, drop the particles to no more than 1.5K - there's little strategic difference, especially with "hard" particles, but far less lag.
having to lose the HQ moving between every segment makes it pointless.
The basis for a decent map is in there , just give the player some chance to complete it without the compulsory destruction->wait for respawn-> destruction-> wait for respawn etc