Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on June 11, 2017, 08:39:11 PM

Title: Custom Map #812: Navy17. By: FreshBananasHea
Post by: AutoPost on June 11, 2017, 08:39:11 PM
This topic is for discussion of map #812: Navy17
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=812)

Author: FreshBananasHea
Size: 384x216

Desc:
The commander has sent his crack team to a top secret location that is guarding a dormant emitter. Word had gotten out that it went mega-active.
Title: Re: Custom Map #812: Navy17. By: FreshBananasHea
Post by: GoodMorning on June 11, 2017, 08:51:06 PM
This is not fun. Lag + no strategy + no variations in dialogue = annoyance.

At the least, drop the particles to no more than 1.5K - there's little strategic difference, especially with "hard" particles, but far less lag.
Title: Re: Custom Map #812: Navy17. By: FreshBananasHea
Post by: MisterX on June 12, 2017, 06:00:17 AM
having to lose the HQ moving between every segment makes it pointless.

The basis for a decent map is in there , just give the player some chance to complete it without the compulsory destruction->wait for respawn-> destruction-> wait for respawn etc