Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on May 28, 2017, 02:10:39 PM

Title: Custom Map #785: Maze of Madness 1.1. By: ertghj
Post by: AutoPost on May 28, 2017, 02:10:39 PM
This topic is for discussion of map #785: Maze of Madness 1.1
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=785)

Author: ertghj
Size: 160x90

Desc:
Bit of a harder map. If you have too much time, feel free to give it a try. You were warned. Fixed: -Some paths were redefined, to increases difficulty
Title: Re: Custom Map #785: Maze of Madness 1.1. By: ertghj
Post by: MeridianNight on May 28, 2017, 02:13:51 PM
Reworked pathing, to avoid exploiting some areas.
Title: Re: Custom Map #785: Maze of Madness 1.1. By: ertghj
Post by: bgzzz on September 11, 2017, 04:44:00 AM
Maybe I didn't get the expected gameplay, but I was able to win without rock burning nearly the whole map...
Title: Re: Custom Map #785: Maze of Madness 1.1. By: ertghj
Post by: RrR on September 14, 2017, 10:40:22 AM
Quote from: bgzzz on September 11, 2017, 04:44:00 AM
Maybe I didn't get the expected gameplay, but I was able to win without rock burning nearly the whole map...

You don't need to use rock burning at all.
Title: Re: Custom Map #785: Maze of Madness 1.1. By: ertghj
Post by: pasqualz on June 19, 2018, 12:11:30 PM
That was difficult! I persisted and by slowly building ships and holding back the particles just enough, I formulated a plan to start removing rock so I could creep my ships up slowly. At one point I had to send in 3-4 ships and sacrifice them to stop the particle flow just enough to move omits and lathes in to destroy some key emitters. This was frustrating but worth sticking with to win!