Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 12, 2017, 05:46:00 PM

Title: Custom Map #4428: CASTLE DEFENCE. By: kevin123xd
Post by: AutoPost on May 12, 2017, 05:46:00 PM
This topic is for discussion of map #4428: CASTLE DEFENCE
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4428)

Author: kevin123xd
Size: 200x150

Desc:
is very "easy" not is imposible
Title: Re: Custom Map #4428: CASTLE DEFENCE. By: kevin123xd
Post by: Karsten75 on May 13, 2017, 03:28:00 PM
I find this map so much more fun than the very similar map 4427 (immediately preceding this one) both are maze or pathway maps, but the other one isn't really difficult, is very restrictive and allows few choices in strategy. I don't think I'l lbe playing the 4427 map again, in contrast, I've played this map 3 times and may well play it some more, since there are still opportunities to improve my time.

Nicely done.
Title: Re: Custom Map #4428: CASTLE DEFENCE. By: kevin123xd
Post by: Loren Pechtel on June 17, 2017, 05:17:16 PM
Why the Thor?  It's easier to take out the group to the left (you can get one of the heavy emitters from a PZ, then it doesn't take much to hold that PZ to kill the rest) than where the Thor is.  Thus the very last thing I did on this map was pick up the Thor--at that point there wasn't a drop of creeper left.  This likewise makes the three small emitters around the big one on the right meaningless.